既然有人還在研究,那我也把之前被人提點的資料發上來吧。
規則釋疑:狂怒終結
狂怒終結的禁止免疫疲乏,只是針對一般蠻子的”不疲狂暴”,其他免疫、轉換的手段依然適用”
(http://paizo.com/threads/rzs2l7ns&page=375?Ask-James-Jacobs-ALL-your-Questions-Here#18721)
James Jacobs Creative Director
Jun 6, 2012, 11:42 am
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6 people marked this as a favorite.
khazan wrote:
Furious Finish
You channel all of your rage into one massive blow to crush your enemy.
Prerequisites: Rage class feature, Vital Strike, base attack bonus +6.
Benefit: While raging, when you use the Vital Strike feat, you can choose not to roll your damage dice and instead deal damage equal to the maximum roll possible on those damage dice. If you do, your rage immediately ends, and you are fatigued (even if you would not normally be).. (bold highlight mine)
This came up in another thread, so the question is: would an Oracle's lame curse offset the fatigue in this case or not? How about the Terrain Dominance:Desert ability of the Horizon Walker?
The confusing phrase I think was the parenthetical bit "even if you would not normally be".
"Even if you would not normally be" only talks about how some barbarians who are high level do not become fatigued after raging. If such a barbarian is used Furious Finish, he becomes fatigued even though he normally doesn't as a result from raging for being high level.
If you're immune to fatigue for whatever reason... you don't become fatigued. Regardless of what's causing you to become fatigued. If we'd wanted Furious Finish to be able to fatigue creatures immune to fatigue, we would have phrased the bold highlight above like this:
If you do, your rage immediately ends, and you are fatigued (even if you are normally immune to fatigue).
所以某堅定決心綁腰繩是可以拿來做狂怒終結的循環的。
希望對你有助益。
另外,主動變巨的話,血蠻的異怪血脈四級狂暴自動變巨,並且若兼超魔狂怒者,可實現法術瞬發克敵機先。應該可以降低不少buff時間。