作者 主题: 馄饨降临!……一些奇妙的东西  (阅读 8891 次)

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离线 月夜白雨

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馄饨降临!……一些奇妙的东西
« 于: 2015-04-03, 周五 13:16:26 »
让我们接受,电子星的,重新格式化。 :em018


Barbarian: From a game-balance perspective, the original barbarian serves her role admirably, but her mechanics are math-intensive, forcing you to recalculate numerous values once she enters rage and keep track of a bevy of once per rage abilities. Worst of all, she's the most likely character of all to die in a fight due to the way that ending rage lowers her current hit points. The unchained barbarian keeps the adrenaline-pumping fun of her former self but significantly simplifies the gameplay by adjusting the final mechanics instead of the stats themselves. For example, she gains temporary hit points instead of raising and later decreasing her current and maximum health (woo, no more dying at the end of rage!). Finally, she gains stronger versions of some of the mechanically weakest rage powers like raging climber (now you get an actual Climb speed instead of a small bonus!).


Illustration by Michael J. Penn
Monk: The original monk has many disparate abilities. While these abilities may be useful, they don't always synergize, and they are extremely inflexible. The unchained monk loosens up, gaining ki powers that allow you to customize your monk to fit your vision, whether it be a kung fu genius or wuxia mystic (my favorites are the ones like ki visions that let you gain divination powers that affect the narrative out of combat!). The unchained monk also has a full base attack bonus, an all-new flurry of blows, and some martial arts style strikes that help him reach his true potential (my favorite is flying kick, which lets you perform a leaping kick out to a distance equal to your extra monk movement speed once per flurry—mobile combatant for the win!).

Rogue: The original rogue has plenty of skill points and a damage increase in the form of sneak attack, but she needed a way to rule her own niche, especially with all the other classes that have things like big skill bonuses and accuracy boosts. The unchained rogue has a powerful debilitation ability that dramatically alters her ability to hit or dodge her foe, rogue's edge, which allows her to do unique things with her favorite skills (figure out surface thoughts with Sense Motive, Bluff so well you bypass truth-telling magic, use Disable Device reactively to protect yourself from a triggered trap, and much more!), and a significant boost to some of her rogue talents (For instance, minor magic? Yeah, you get that cantrip at-will). She also gets Weapon Finesse as a bonus feat and the ability to add her Dexterity to weapon damage!

Summoner: The original summoner has plenty of innovative features, but he also lacks focus and theme. As Jason was fond of describing it "You just have this amorphous blob with ten tentacles and two butts." The unchained summoner gains an eidolon that fits among existing outsiders, gaining additional abilities but also focus and theme (and if you want ten tentacles and two butts, we've still got that—go protean all the way my friend!). Some of these outsiders gain some pretty juicy abilities, like the angel's protective aura (that double strength magic circle against evil/lesser globe combo) or constant true seeing. Additionally, he possesses the spell list originally intended for the summoner.

So there you have it. We are confident that some of these classes will find a home at your game table, even if the Eidolon no longer has two butts. Tune in next week when we move on to look at some of the exciting new options in the Skills and Feats chapter!

劇透 -   :
特么这东西是不是强制更新因为书还没出来所以不知道。然而奇妙の四个玩意儿乱窜出来已经可以让白丝不得妻姐了 :em032
我月夜白雨只想安静地过图书馆长的生活。

离线 Ellesime

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Re: 馄饨降临!……一些奇妙的东西
« 回帖 #1 于: 2015-04-03, 周五 13:22:09 »
我只看到了餛飩和妻姐

不愧是月夜

离线 Hydrane

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Re: 馄饨降临!……一些奇妙的东西
« 回帖 #2 于: 2015-04-07, 周二 08:44:43 »
这。。。看来Hunter和Summoner要进入常备ban列表了
——话说现在也是吧。。。
"Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo."
"Wouldn't the sentence 'I want to put a hyphen between the words Fish and and and and and Chips in my Fish-and-Chips sign' have been clearer if quotation marks had been placed between Fish and and, and and and and, and and and and, and and and and, and and and and, and and and Chips, as well as after Chips?"
"!"
"Amateur."

离线 solariusyang

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Re: 馄饨降临!……一些奇妙的东西
« 回帖 #3 于: 2015-04-07, 周二 10:28:21 »
肉鸽在这么多年来被各色人等各种体位吊打了这么多遍了之后终于要翻身了? :em006

除了个人认为蛮子已经很好了不需要改(要改的是鬼佬们的口算水平! :em014)之外剩下三个都挺满意……
单个小孩的CR再X3,这遭遇怎么都是团灭的节奏啊…… T_T

离线 Noven

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Re: 馄饨降临!……一些奇妙的东西
« 回帖 #4 于: 2015-04-07, 周二 14:59:42 »
召唤问题是几乎每个人的幻灵都差不多

离线 誓约推倒之剑

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Re: 馄饨降临!……一些奇妙的东西
« 回帖 #5 于: 2015-04-07, 周二 16:22:26 »
 :em032我倒是觉得召唤最可怕的是只有它的AC才能勉强跟上不断上跳的AB
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离线 炽炎烈龙

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Re: 馄饨降临!……一些奇妙的东西
« 回帖 #6 于: 2015-04-09, 周四 11:41:44 »
快点出现吧> <,我的小游荡在团里快被虐哭了

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Re: 馄饨降临!……一些奇妙的东西
« 回帖 #7 于: 2015-04-09, 周四 12:04:47 »
:em032我倒是觉得召唤最可怕的是只有它的AC才能勉强跟上不断上跳的AB
圣盾帕拉丁还好吧?全资源投入AC的话

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Re: 馄饨降临!……一些奇妙的东西
« 回帖 #8 于: 2015-04-09, 周四 18:01:46 »
:em032我倒是觉得召唤最可怕的是只有它的AC才能勉强跟上不断上跳的AB
圣盾帕拉丁还好吧?全资源投入AC的话
:em032全资源投入大多职业都能跟上,问题是召唤不需要全资源投入啊
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Re: 馄饨降临!……一些奇妙的东西
« 回帖 #9 于: 2015-04-19, 周日 04:37:08 »
好啦,让我来翻译一些预览
原文http://www.enworld.org/forum/content.php?2530-Pathfinder-Unchained-is-being-shipped-out-to-Paizo-subscribers!-(Table-of-Contents-Spoilers)

第一章,重做的四个职业

野蛮人:
新的狂暴,得到骰子加值和临时HP,而不是直接增加力量。
“架势Stance”类狂暴能力,通常是移动动作开启,同时只能开一个。此类狂暴能力给快速医疗,命中加值,力量检定加值,用AO打反击,之类的能力
陷阱感知变成了危险感知,对被突袭也有效。
没其他大变化

武僧:
满BAB。所以疾风连击现在只是单纯的增加攻击次数。
KI POWER(气功?)里有不少和武僧的原能力一样,但是要花气来使用。和之前的气功和尚变体差不多。

贼:
新职业能力Rogue's Edge和新的技能系统挂钩,让你得到Skill Unlocks。一会到技能部分再细讲。
新职业能力Finesse training首先是一个免费的武器娴熟专长,然后每几级选一种武器,获得敏捷上伤害。
新SA选项,可以给目标上一些debuff。

召唤:
唯一被nerf了的职业
幻灵的进化点变少了(20级15点),且需要选择一个子类
根据子类得到的特殊能力一定程度上弥补了损失的进化点
子类包括各阵营代表性异界生物比如爱拉天和魔鬼,还有元素,DIV和招魂者
« 上次编辑: 2015-04-19, 周日 06:26:15 由 星 »