Somewhere in the deep forests of the Stolen Lands is a menacing, yawning cave mouth infamous in local lore as an entrance to the Darklands. Yet these are little more than rumors, for the forests of the Sellen watershed contain hundreds of such caves, and locals frequently claim these caverns lead to the lightless depths and fearsome monsters of the Darklands. Yet popular belief persists
among Riverfolk that Grommor’s Maw is the real thing, a connection of the surface lands of Golarion with the Darklands below.
No one remembers who Grommor was. A gruff, outcast adventurer-dwarf, some say. A human prospector who found gems as large as human heads when delving down into the Maw, others claim. Still others say Grommor was a dragon that used to open its jaws wide enough to fill the cave mouth and swallow up all who dared venture inside.
Whatever the truth is behind the origin of the name, Grommor’s Maw today is a large but well-hidden cavern entrance that leads from an overgrown forest ravine into a vast network of natural caverns, a string of irregular rooms carved out of solid rock by long-vanished waters, which descend to unknown depths that probably, by long and torturous ways, connect to the Darklands.
Yet nothing fares down into that fabled underworld or comes up from it—at least not to anyone’s knowledge. Instead, a bold band of harpies lair in the outermost cavern of the Maw, knowing they can retreat from any intruder into deeper caverns where few will dare to follow, because of the
odd inhabitants of those caverns—the Marching Men.
The Marching Men
Three caverns deep beyond the Maw are filled with golems, constructed by unknown hands to fulfill stillmysterious missions; the outermost two caverns each contain a dozen stone golems, and the innermost cavern holds nine iron golems.
The golems attack any living creature that enters their caves; given the golems’ numbers and the close confines of the caverns, only flying creatures have much hope of eluding them. They seem to be under instructions not to allow anyone past them into the even deeper caverns beyond, and they use their bodies as walls to block the openings between caverns to accomplish this, if need be.
Those deeper caverns have a handful of veins of gemore running through their walls and ceilings, but none seem to hold any ready treasure or other items of interest, though a drinkable flow of water does seep from the ceiling of one cavern to run into the next cavern and sink through
its floor.
From time to time, one of the golems will vanish or reappear in a flash of light. This is by means of a teleport spell, which safely carries along any living creature that manages to touch the golem. This spell whisks the golem to an apparently random location, usually in the River Kingdoms, where it tries to slay either the nearest creature or the creature closest to a specific spot (such as a
doorway, a bridge, or a particular room in a castle). Some of these locales were constructed much more recently than the time of the first appearances of these golems; all that can be said about the spots where the golems appear is that, more often than not, they seem to be associated with large constructions, such as city walls, fortresses, bridges, and piers.
If a golem is destroyed in one of its ventures, it does not return to the caverns of the Maw, but if it survives, successful or not, it soon teleports back (when that is seems to vary without apparent reason; it’s not always promptly after a successful slaying or after a target gets away). Golems sent on these mysterious missions unhesitatingly pursue their chosen targets out of the area of their arrival, if need be, and defend themselves against all who attack them.
Who made these golems and placed them in the caverns, why they carry out these attacks, what the golems’ connection to Grommor’s Maw is, and where the “Marching Men” name came from are all mysteries, though even very old Riverfolk writings refer to these murderous golems by
that term.
The Dancing Dryads
On rare occasions, another strange sight occurs in the ravine right in front of the Maw: brightly glowing, greenwhite radiances appear, outlining dryads who step out of the surrounding trees—even dead trees, tiny saplings, and shrubs that are never home to such tree-fey—and dance wildly together in front of the Maw. The dryads are silent, moving with manic speed and agility, and seem aware only of each other and not any nearby creatures, regardless of what actions the observers may take. After a brief dance, the dryads run toward the Maw, fading away just as they reach its threshold. Local superstition insists that anyone who sees the dryads dance will enjoy good luck in a moment of great need shortly thereafter, but the tradition is mostly an aphorism at this point, and none of the tales say anything about dancing dryads having anything to do with Grommor’s Maw.
An adventurer by the name of Bloodjack Baerrens, who recently disappeared, claimed to have seen both the dryads and the golems—and also claimed that he’d since fought other dryads and other golems elsewhere, and that he couldn’t be harmed by the “soundly striking” attacks of either race. Something is clearly afoot at the cave known as Grommor’s Maw, but at the moment the mysteries of the cave complex seem endless, waiting for a band of brave explorers to finally bring the truth to light.