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【AA】冒险者的军械库(Adventurer's Armory)
« 回帖 #10 于: 2024-12-16, 周一 17:11:59 »
【AA】冒险者的军械库(Adventurer's Armory)

第一章 武器、护甲、和冒险装备(Weapons, Armor, and Adventuring Gear)

武器(Weapons)

此武器列表是对《核心规则书(Pathfinder RPG Core Rulebook)》中的武器列表的补充。倘若一种武器的描述说它被“视为(treated as)”另一种武器的话,那么一名缺乏适当的异种武器擅长(exotic weapon proficiency)的角色,仍然可以将该武器如同其描述中的另一种武器和那般,使用该武器并应用相关专长(比如武器专攻),且某些能力刚需一把特定武器时也可如此判定。例如,蝴蝶刀(butterfly knife)允许擅长它的使用者,以一个自由动作拆开或组合(open or close)它,并在其他方面被视为一把匕首(dagger),这意味着其使用者可以如同一把匕首般持用蝴蝶刀,并在持用它时获得武器专攻(匕首)的专长效果、可将其作为一道仅能影响匕首的法术的目标、凡此种种。

边栏武器等效性(Weapon Equivalencies)
本节介绍了许多新武器,并且本可以包括更多、更多新武器。然而,与其将多种规则书中已有的、具有确切数据的武器收录,不如将本书中的武器赋予独特的数据、并使其发挥出《核心规则书(Pathfinder RPG Core Rulebook)》中的武器不曾发挥的特定作用。玩家们不应将这阻碍他们的创造力——如果他们角色的巨剑(greatswords)称之为重型双手剑(zweihänders)或高地阔剑(claymores),他们应该勇往直前!


武器详述

飞钩杖(Aklys):飞钩杖是一把钩形的投掷用木棒,带有20尺长的编织皮索;你能以移动动作回收投出的飞钩杖。它的弯钩允许你发动远程绊摔。有些飞钩杖上还凿出了孔洞,使得其在投掷时发出破空回响,这让它们在投向深邃而黑暗的通道时可作为一种理想的选择。


响箭(Arrows, Whistling):响箭具有特殊的箭身凹槽和羽翎,这使得它们在其飞行轨迹的500尺内可发出尖锐而响亮的呼啸声。

新月战斧(Bardiche):这件长兵器的新月形斧刃通过两点连接在握柄上:斧刃正中连接在握柄前端的嵌座里,斧刃下侧则连接在握柄的另一处接点。斧刃通常会格外地长,有时甚至会与柄等长。你持用新月战斧时,为这件武器抵抗破武战技的CMD+2。

战斗火球(Battle Poi):这对手臂长的链子一端是手柄,另一端是大量燃油浸泡过的火把。火球的重量不足以造成物理伤害,但是燃烧的燃油造成火焰伤害。如果你擅长战斗火球,你在使用火球攻击时可以视为拥有“双武器格斗(Two-Weapon Fighting)”专长。火球可以通过花费整轮动作把它们闷在沙子里或淹没在水里来熄灭。

刺刀(Bayonet):刺刀是被设计用来装在弩槽和枪口上的近战武器。它允许你用这些武器进行近战攻击,但暂时无法将其作为远程武器。安装和拆卸刺刀是一个移动动作。

鸦啄战锤(Bec de Corbin):鸦啄战锤是一件很像苜蓿战锤的长兵器,不过锤头略钝、而矛尖则牢固并弯曲。你主要以矛尖来攻击。你持用鸦啄战锤时,击破中型和重型盔甲的破武战技检定+2。

戈刀(Bill):这件长兵器的锋刃呈弧形或钩状,并与其背部的长刺紧紧相贴。尖刺主要用来格挡和招架。这件武器在你进行防御式战斗或全防御时给予你AC+1盾牌加值。若一名骑乘中的敌手被戈刀击中的话,则该敌手用以维持骑乘的骑术检定受到-1罚值。

刀片靴(Blade Boot):刀片靴配有一把装配在弹簧上的刀片(knife),当用足尖以正确的密码组施加压力触发时,就会弹出。你可将刀片靴作为副手武器(off-hand weapon)使用。弹出刀片是一个迅捷动作;收回刀片是一个整轮动作。当刀片弹出时,你将正常地形视为困难地形,并将困难地形视为无法通行(impassable)。

回力镖(Boomerang):回力镖主要是芒吉居民(Mwangi people)的一种狩猎工具,但是携带这种多功能武器进战场也并不罕见。一把回力镖由扁平的木材制成,具有长长的握柄和弯曲的弧线,弧线收紧处则削得相当锋利。一把掷出的回力镖并不会沿着返回路径飞回;能回返的回力镖纯粹是为了娱乐。


黄铜指虎(Brass Knuckles):这件武器被设计为舒适地围绕指关节,通过缩小接触面积,从而放大拳头所施加的力。它们允许你通过徒手攻击造成致命伤害。你能用装备着黄铜指虎的手抓握但非持用一件武器或其他物品。若成功通过DC为“10+法术环级”的专注检定,你能用佩戴着黄铜指虎的手来完成施法所需的姿势成分。武僧擅长黄铜指虎。

蜂鸣弹丸(Bullets, Groaning):这些弹丸有着层叠的蜂窝状结构,因此他们飞行时会在500尺范围内发出令人毛骨悚然的声音。

蝴蝶刃(Butterfly Knife):一把蝴蝶刃在其柄的对半处还藏有的刃片,并且该刃片可被迅速取出并持用。倘若你擅长蝴蝶刃(或拥有“即时备战”专长)并将该武器持握在你手中的话,你可以以一个自由动作拆开(open)它;而一名不擅长该武器的使用者则需要一个移动动作才能拆开它。其他方面,该武器被视为一把匕首(dagger)。

拳套(Cestus):拳套是包裹着持用者前臂直至中指的皮制或粗布手套。这件近身格斗武器用指部附近的金属片加以强化,并常在手背和腕侧加装凶恶的棘刺。装备拳套时你视为有武装【译注:即不会因攻击而引发借机攻击】,徒手打击造成致命伤害而不是非致命伤害。若你擅长拳套,还能让徒手打击造成钝击或穿刺伤害。装备拳套时你的手指大部分裸露,因此能持用其他武器或拿取物品,但拳套对你手指灵活性的限制使你用这只手完成各项依赖于准确性的工作时检定-2(譬如开锁)。

链枪(Chain Spear):这件凶残的武器常因其功能多样而被用于角斗表演。武器的主体是一支标准的短矛(short spear),主要用来戳刺。矛的末端连结着一段锁链,锁链往往带刺、尾部还有铁钩。铁钩和锁链可被用来发动绊摔攻击。若你在绊摔战技检定中失败10点以上,你能够扔掉链枪以避免被反摔。

飞轮(Chakram):飞轮是一件简单、雅致、极为便携的投掷武器。它是一块扁平的环形“铁饼”,周围开刃。你可以作为近战武器持用飞轮,但它的设计并非为此服务;因此你的攻击检定将受-1减值,还要通过DC15的反射豁免以避免割伤自己(伤害减半,无力量修正)。你在装备重甲时无需进行此豁免。

开锋战斗剑鞘(Combat Scabbard, Sharpened):这种战斗剑鞘的外缘被打磨成了锋利的刀口,可以直接当做武器来使用。

矮人槌斧(Dwarven Maulaxe):这种功能多样的武器看上去就像一柄钝头斧(heavy-headed axe),但是一名擅长该武器的持用者可以使用其前端可作为钝器的斧背造成钝击伤害。

焰形剑(Flambard):这把双手剑的剑身是波浪形的,这使得它在切割木制武器上特别有效。如果你擅长这种武器的话,你在对拥有木制握柄(wooden haft)的武器实施任何破武战技检定时,获得+4加值;其他方面你可以将该剑视为一把重剑(bastard sword)。

绞索(Garrote):绞索是一根两端都有木柄的金属丝或细绳。将其环绕受害者的脖子并于颈后交叉;当不断拉紧木柄的话,绞索就能勒死受害者。你使用绞索时,你的敌手必须对你来说是无助(helpless)或没有意识(unaware)【译注:该状态详见“突袭”或UI技能补充“察觉与潜行”】的。你必须进行一次擒抱检定(尽管你能避免因为没有将双手都空出而在擒抱检定中受到的-4罚值)以使你能成功开始绞上你的敌手。绞索不适用于偷袭(Sneak attack)伤害。被你绞上的敌手必须进行一次专注检定(DC = 20 + 你的CMB + 该敌手将要施放的法术的环级)才能施放一道拥有语言成分(verbal component)的法术、或使用一件口令型(command word)道具、或使用任何需要演讲(speech)的魔法。当你用绞索擒抱时,你获得下列额外选项。
      扼杀(Choke):你阻断了你目标的空气供应,以至于该目标不得不屏住其呼吸(详见核心规则书第445页的窒息规则,以及第108页的游泳技能)。若有任意一轮你不维持该次扼杀时,你的敌手就能喘口气,并且当他需要开始进行体质检定时则可重新开始计算。

尖刺大砍刀(Glaive-Guisarme):这件长兵器组合了大砍刀的锋刃和一只险恶的弯钩。被戈刀击中的骑乘对像用以维持骑乘的骑术检定-2。

半棒(Hanbo):半棒是一根不到一码长的棒子,通常被雕琢成类手杖(walking stick)的样式。

多刃飞刀(Hunga Munga):这种三刃匕首是用于投掷的,但也能用做为近战武器。


套索(Lasso):这件投掷武器是一段打有活结的绳索,使你能够如同使用捕网一般缠绕住对手。缠绕对像施法的专注DC为“10+法术环级”。缠绕对像能以整轮动作通过DC15的脱逃检定摆脱绳索。套索生命值2点,AC为10,破坏它的力量检定DC为23。成功命中后套索会拉紧;想要再次使用,你需要通过一个标准动作来使绳结复位。

弹射弩(Launching Crossbow):这个看起来短而粗的十字弩上没有安置弩矢的凹槽,取而代之的是一个杯状的附件。它是被设计用于发射泼溅武器的。填装一把弹射弩是一个整轮动作。

苜蓿战锤(Lucerne Hammer):这件长兵器同时有着用来发动粉碎敲击的锤头,以及用来穿刺甲胄的矛尖。长长的握柄允许持用者蓄积令人惊异的力道。你持用苜蓿战锤时,击破中型和重型盔甲的破武战技检定+2。

马杜(Madu):马杜是一种侧面延伸出四个尖刺的圆形轻盾。若你擅长马杜,你能在持用它进行防御式战斗时攻击检定承受-2减值而非通常的-4,你使用“寓守于攻”专长时的攻击减值也会降低1点(减值至少-1)。你无法用持有马杜的手抓握任何其他东西。若你不擅长它,可以将其视为带刺轻盾。

捕人叉(Mancatcher):这件长兵器包括了两支攻击时环绕住对象的弧形金属杠,允许你将一名对手定身。捕人叉是用来捕捉特定体型(譬如小型或中型)的生物而打造的,无法作用于体型不对的生物。向对像进行一次接触攻击,命中后再通过战技检定来擒抱他(虽然未空出双手也无需承受-4减值);成功则意味着你与对手展开擒抱,但是你不会与之占据相同的空间。一旦对手被擒抱,你能以擒抱动作来移动或伤害他。捕人叉硬度为10,生命值5点;破坏它的力量检定DC为26。若你放开捕人叉,对方能以一个标准动作解放自己。


石磨棒(Mere Club):传统上是由雕琢好的石块制成,石磨棒是一种边缘平齐、尖端锋锐的短棒。

流星锤(Meteor Hammer):这件武器由一对通过10尺长的锁链连接的铁锤组成。你可以旋舞铁锤以利于锁链捆绑对手。当你用流星锤进行一次摔绊战技攻击且命中时,你可以选择将目标向你拉近5尺而非将其击倒。除此之外,流星锤有两种用法:攻击模式和防御模式。在攻击模式下,你可以将其作为一件双头武器使用;而在防御模式下,你只能使用它的一头,但是在防御等级上获得+1盾牌加值。你可以在自己的行动轮开始时决定使用何种战斗模式。

重标枪(Pilum):这把重型标枪的尖端被设计用来击穿并嵌入盾牌。类似弹药,一支重标枪在击中目标后损毁。若你以重标枪击中持盾的对象,他在用一个标准动作从盾牌上拔出此物之前失去AC的盾牌加值。

双叉(Rhoka):使用这种剑的几乎都是透肌魔人(Urdef han, B2),一种憎恨生命的幽暗地域(Darklands)土著半恶魔生物。这把剑的尺寸与长剑(longsword)相近,但有两片并列的锯齿状剑刃,且每片剑刃的末端都有残酷的勾弧。


绑绳拳套(Rope Gauntlet):通过用细而坚韧的麻绳包裹你的手和前臂,然后将这种权宜的手套浸入水中以增加重量并膨胀,你可以将拳头变成坚硬的武器,以至于在拳击中容易击杀对手。
每个绑绳拳套都需要足足一分钟时间来穿戴,并需要额外一分钟进行浸泡,然而一旦戴好的话,就能戴一天;移除一个绑绳拳套需要花费一个整轮。当你穿戴绑绳拳套时,你视为有武装【译注:即不会因攻击而引发借机攻击】,徒手打击造成致命伤害而不是非致命伤害。若你擅长绑绳拳套,你可用绑绳那粗糙的边缘来造成挥砍伤害,而非钝击伤害。装备绑绳拳套时你的手指大部分裸露,因此能持用其他武器或拿取物品,但其对你手指关节处的收缩,导致你用装备该武器的手来完成所有涉及手部且依赖于准确性的工作时检定-2(譬如开锁)。

角斗剪(Scizore):也被称为“塔尔多剪”,角斗剪是一件恰好包裹前臂、末端加装半月刃的套管。角斗剪带来AC盾牌加值+1,但若你用其攻击,你会在这一轮失去其AC加值并在攻击检定中承受-1减值。在装备角斗剪时,你无法用这只手做任何其他事情。装备上一件角斗剪是一个整轮动作。


蝎尾鞭(Scorpion Whip):这只鞭子上镶嵌着一系列犬牙交错的锋刃。它能造成致命伤害,哪怕是面对AC具有护甲加值的生物。如果你擅长鞭子,你也可以使用蝎尾鞭。

钩剑(Shotel):钩剑是一把向内侧开刃的曲形剑,被设计用来越过盾牌攻击对手。你在持用钩剑时,对装备有小圆盾、轻盾和重盾的对手的攻击检定+1。

钩刀(Sica):这把刀是钩剑的轻量化版本。你在持用钩刀时,对装备有小圆盾、轻盾和重盾的对手的攻击检定+1。

投石手套(Sling Glove):这个弯曲的,2英尺长的舀形柳条篮子附在你的手腕上,让你可以只需向前挥动手臂就快速投掷拳头大小的石头。重新填装是一个自由动作,只要你有一只手是空着的,就不会引起借机攻击。向相邻目标扔石头时,你会受到–4减值,并且该武器无法攻击和你共格的生物。

臭囊(Stingchuck):臭囊是一种由类人生物的头颅制成的脏袋,通过将头颅移除大脑、并将颅骨大面积刮伤后,可使之在投掷后爆裂。通常在其中填满能叮蜇的有害虫类,并如同溅射武器(splash weapon)般运作。当它击中目标时,其中有害虫类会叮咬并蜇伤目标,造成1d6点伤害,并迫使该目标进行一次DC 11的强韧豁免,以避免其恶心1d3轮。若一个臭囊使一名生物恶心,且该生物每保持1轮恶心的话,则会因为被有害虫类叮咬而受到额外1点伤害。溅射效果内的所有生物,都会因为有害虫类而受到1点伤害,但不会有陷入恶心的风险。

折叠刀(Switchblade Knife):这把刀的刀柄里藏着一把弹簧承载的刀片。它可以被设计成看起来像另一种类型的物体(一次DC 15的察觉检定可看破其伪装)。倘若你已将之持握在手中的话,你可以以一个自由动作激活。该武器被视为匕首(dagger)。

折剑匕首(Swordbreaker Dagger):你能通过用锋刃背侧的豁口咬住敌人的剑刃,并将武器当作扳手来用这把匕首卸除或破坏对方的武器。如果你擅长这种武器,对刃型武器(bladed weapons)的卸武和破武战技检定+4。


注射器矛(Syringe Spear):这把武器的锋刃包含一根连接到在横杆正下方空心容器的细管或孔道。用这把矛成功击中会将其容器内包含的液体(通常是毒药)注射入目标体内。重新填充一根注射器矛需要1分钟。

石刃剑(Terbutje):这段退货后木头沿其周身镶嵌着一些鲨鱼牙、黑曜石、玻璃或类似的材料。它是易碎的,有时会在盔甲或敌人的武器上碎裂。在使用一把石刃剑攻击时如果你骰出了1,武器自动获得破损状态。用一把破损的石刃剑骰出1会毁坏它。

钢制石刃剑(Terbutje, Steel):这是一把被制造得很像一般石刃剑的锻造过的武器。它没有非金属版本的易碎属性。

飞盾(Throwing Shield):这面盾牌被设计用来投掷,因此其握把的设计允许你通过一个自由动作卸下并投掷出去。塔盾无法被作为飞盾。盾牌的AC增强加值和盾刺都无法作用于你的攻击和伤害检定。

木桩(Wooden Stake):这是一块削尖了的木头。用作武器的长钉(iron spikes)【译注:详见:冒险道具-长钉】和木桩造成一样的伤害。

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Re: 我是一个一个一个排版苦力哼嗯啊啊啊啊啊啊啊
« 回帖 #11 于: 2024-12-16, 周一 17:13:36 »
特别:
有些武器出现在本书的列表中,但是在武器这一小节没有描述。为了方便大家找到描述,以下将列出这些武器,并找出CHM中收集的相关描述:

屠狗刃(Dogslicer):这柄弯曲的短剑是地精的偏好武器,它们在剑刃上打了许多洞以减轻武器的重量。精制品屠狗刃会失去〈易碎〉武器特性。

战斗剃刀(War razor):战斗剃刀表面是一把特大的剃须刀或折叠刀。因为可以折叠到手柄中所以不需要护具,这也使其更容易隐藏,因此将此藏在身上的巧手检定获得+2加值。

战斗剑鞘(Combat Scabbard):战斗剑鞘是一种临时武器,当你拔出剑鞘中的武器时,你还可以以一个迅捷动作将剑鞘从你的腰带上移除(作为武器)。剑鞘装备技法专长(见本书第22页)将在战斗中提供更多剑鞘的额外用法。判断战士武器组时,用于收纳重刃组武器(Heavy Blades)的战斗剑鞘视为锤武器组(Hammers);而用于收纳轻刃组武器(Light Blades)的战斗剑鞘则视为贴身武器组(Close)。

喀拉尔(Klar):这把样式传统的部落武器将金属短刃固定在有角巨蜥的头骨之前,而技艺精湛的铁匠也能够以纯铁打造其整件。典型的喀拉尔被视为加装了盾刺的轻型木盾;金属喀拉尔则被视为加装了盾刺的轻型钢盾。

裂地锤(Earth breaker):这把巨锤头部的致命钢铁收拢为数个钝尖,将挥舞的猛恶力道集中于较小的区域,使其能够轻易砸穿铠甲。由于其令人咋舌的尺寸和沉重的锤头,一把裂地锤的平衡很难掌控,需要双手才能恰当地举起和控制。

食人魔巨钩(Ogre hook):这把锋利金属制成的大钩子能轻易地摔翻和捕获逃窜的敌人。由食人魔发明,食人魔巨钩的武器型号多为大型,并且样式粗糙——常为从受害者身上剥下来的武器或盔甲扭成的。尽管做工差劲,获得一把食人魔巨钩的稀有度和高风险,使其价格不菲。

锯齿剑(Sawtooth sabre):作为刺客的招牌武器,锯齿剑是残酷而有效的兵刃。你能将锯齿剑作为军用武器来使用(此时功能如同长剑)。若你拥有“擅长异种武器(锯齿剑)”专长,在双武器战斗中可以将其视为轻型武器;其他所有情况下则都视为单手近战武器。

奥多里决斗剑(Dueling sword, Aldori):这把略微弯曲的剑长度刚刚超过三英尺。奥多里决斗剑可以作为军用武器使用(这种情况下,它视作长剑),但如果你拥有异种武器擅长(奥多里决斗剑)的专长,你可以使用奥多里决斗剑应用武器娴熟专长在攻击时用敏捷替换力量作为攻击加值,即使它不是轻型武器。你还可以双手挥舞一把奥多里决斗剑,将1.5倍力量调整值应用于伤害骰中。

反曲剑(Falcata):这把沉重的刀剑单侧开刃,锋利的刃侧从底部凹向顶部,并具有钩形的握柄。如同放大版的反曲刀,它的形状使重心靠前,其锋刃的打击动量如同斧头。它的剑柄有时会被刻成马头或鹰头,并可能有连结柄端与护手之间的细链用来保护手部和手指。

镰剑(Khopesh):这把沉重的刀剑末端有着鸦喙般的弧线,使其整体造型与战斧相似。典型的镰剑长约20到24寸。弧线设计使持用者能够绕过防御钩击、或绊摔敌人。镰剑的典雅造型驱使很多工匠为其添加精美的装饰。

仪剑(Temple sword):这把沉重的刀剑通常被宗教场所的守卫使用。仪剑有着新月形的刀刃,令它看上去介于镰刀和弯刀之间。很多仪剑上打有孔洞,再以铃铛、钵片之类神圣坠饰加以镶嵌,用来体现其所有者的精神崇拜或冥思法器。武僧擅长仪剑。

软剑(Urumi):也被称为“鞭剑”,这把武器具有长达5尺,边缘锋锐而极具弹性的钢锻剑刃。软剑可以通过类似抽打的动作削切对手,它柔软而有弹性的剑身甚至可以卷起收入腰带中。

刃巾(Scarf, bladed,又译围巾刃):因为了解他们诱惑的表演可能引出观众的最坏一面,一些瓦瑞西亚人将几排剃刀般锋利的刀刃装进他们的围巾之中。有效的使用这种围巾同时又不显露其致命本性所需的技术让它们成为了异种武器。如果你熟练使用围巾刃,你对任何在你持用围巾时成功对你进行擒抱鉴定的生物造成1d4点挥砍伤害。你可以使用武器娴熟专长将敏捷调整值代替力量调整值应用于合适你体型的围巾刃攻击骰上,即使它并不是一件轻型武器。

双发弩(Double crossbow):这件重型武器一次扣下扳机可以击发两只铁簇弩矢。由于其型号和重量惊人,你在擅长它的情况下攻击检定也要受到-4减值,若不擅长则为-8。若攻击命中,目标将会受到两只弩矢的伤害。重击、偷袭和其他基于精准的伤害仅会应用于第一只弩矢。装填一支弩矢是一个标准动作;“快速装填”专长能将其减至一个移动动作。“十字弓熟稔(Crossbow Mastery, APG)”专长允许你通过一个移动动作为其装填两只弩矢。双发弩发射弩矢。

休盎提套牛绳(Shoanti bola):它和普通的套牛绳一样,但它造成的是致命伤尔不是非致命伤。

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Re: 我是一个一个一个排版苦力哼嗯啊啊啊啊啊啊啊
« 回帖 #12 于: 2024-12-16, 周一 17:14:14 »
盔甲和盾牌(Armor and Shields)

此列表是对《核心规则书(Pathfinder RPG Core Rulebook)》中的护甲的补充。

马杜(Madu):详见武器详述中的同名条目。

典礼护甲(Parade Armor):大多数富庶国家的军队都会在战斗装备外再准备一套用于仪仗展示、而非作战的华丽装备,用来在诸如阅兵、典礼和集会场合时穿着。这些特殊装备是制式和设计因不同地域和军队而异,但基本上都还是能提供给它们的穿戴者一定的防御力以备不时之需。(例如,安多安鹰骑士的制式典礼护甲就可以是一件蓝色外套,以及配套的饰链、白色马裤和厚重的蓝色皮靴。)当使用者穿着某个国家的典礼护甲时,他对该国人的交涉和威吓检定获得+2环境加值。



商品和服务(Goods and Services)

本节中的装备是对《核心规则书(Pathfinder RPG Core Rulebook)》的补充。

译者的话:本章护甲就只有这些,商品和服务小节以后有空译出.......

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Re: 我是一个一个一个排版苦力哼嗯啊啊啊啊啊啊啊
« 回帖 #13 于: 2024-12-16, 周一 17:17:27 »
译者的话:

由于本书中绝大多数物品都和CRB、APG、UE重复,因此凡是本书出现的独特资源,均以蓝色标出。

由于本书中的物品,很多大佬均有翻译,萌新把找得到出处的翻译列出,并鸣谢译者。

武器中表格和描述均被思维熵化大佬,作为苦力翻译排版到专区-诗歌,草野,遗忘之国-《我是一个一个一个排版苦力哼嗯啊啊啊啊啊啊啊》中。



边栏:

1、重型双手剑(zweihänders):zweihänders是一种著名的德国重型双手剑,德语的意思是双手,双手握持。这种剑脱胎于中世纪晚期的德国长剑,并在帝国皇帝马克西里安一世时期以及意大利战争时期(1494–1559)成为日耳曼雇佣军的标志性武器。一般来说这种剑长达1.8米,重量在2-3.2千克之间,甚至有礼仪用剑重达7千克,必须双手握持作战。在网上也有音译为“紫安德”。

2、高地阔剑(claymores):在网上也有音译为“克莱莫”,意译“阔剑”、“大剑”、“苏格兰巨剑”、“双刃宽剑”、“双刃大刀”、“双刃大砍刀”、“双刃宽剑”等,日本著名漫画“大剑”在日本的原版名称就是Claymore。这里有相关论文:https://www.keithfarrell.net/blog/2018/02/what-is-a-claymore/



AA中独有的武器

1、战斗火球(Battle Poi):早有愚 者大佬翻译,这里白嫖大佬的劳动成果。

2、刀片靴(Blade Boot):鞋中藏刀一直在影视中很常见,类似的画风可以被UI中的冒险道具-密格鞋跟(Puzzle Heel),AA2中的服饰-细匕高跟靴(STILETTO BOOTS)实现。但分类不一样,刀片靴作为武器能被附魔(但冒险道具和服饰似乎就不行)且不占手。另外,倘若某些需要困难地形才能实现的效果,说不定能用刀片靴实现?

3、蝴蝶刃(Butterfly Knife):AA独有武器,看上去和UC的蝴蝶双刀(Butterfly sword)很像,但不是一种武器。蝴蝶刃便宜一点、能穿刺和挥砍(蝴蝶双刀只能挥砍)但没有蝴蝶双刀武僧特性。蝴蝶刃能被视为匕首,但蝴蝶双刀不行。蝴蝶刃拆开的动作根据擅长与否是不同的,但拆开蝴蝶双刀的动作都是自由动作。最后,蝴蝶刃的描述不在武器描述中,而在AA这本书武器小节的前言,在前言中以蝴蝶刃举例时提及:擅长蝴蝶刃的使用者,在组合(close)它时也是自由动作。看描述,感觉这把武器类似俄罗斯套娃,取出武器,然后在柄部中段上下,施加两股力量,就能拔出套在里面的另一把蝴蝶刃,而此时你手中有两把柄部长度缩减了一半的蝴蝶刃了。

4、开锋战斗剑鞘(Combat Scabbard, Sharpened):早有大佬翻译,这里白嫖大佬的劳动成果。另外,战斗剑鞘(Combat Scabbard)的描述不在武器这一节,而在冒险装备这一节。

5、矮人槌斧(Dwarven Maulaxe):又一把矮人武器,还能投掷,话说矮人种族武器那是真多呀,不仅多而且强,更有背景支持。

6、焰形剑(Flambard):这个木制握柄,一开始觉得离谱,因为像长矛、新月战斧等长武器还好,但是长剑也可能有木制握柄,凭什么就能被破武。查了一下,发现PF中无论长柄武器还是短柄武器,其柄的英语就是haft或hafves——比如本书中的蝴蝶刃(Butterfly Knife)。因为此处感觉不符合现实,特此在这里特别提出,请GM自行定夺。

7、绞索(Garrote):Martial Arts Handbook pg. 21的忍法·窒喉(Strangler,Ex)需要的就是这种武器。有时间提醒整理忍术合集的大佬修改一下。

8、半棒(Hanbo):作为类似手杖样式的武器,居然是锤和武僧武器组。

9、弹射弩(Launching Crossbow):早有大佬翻译,这里白嫖大佬的劳动成果。

10、双叉(Rhoka):作为AA独有武器。双叉(rhoka)的描述除极少部分细节,基本上与UE的双叉剑(rhoka sword)。但是双叉的价格仅有5 GP,而双叉剑则要25 GP,此外双叉没有战士武器组。

11、绑绳拳套(Rope Gauntlet):拳套的变体。拳套能让徒手打击造成穿刺或钝击伤害。绑绳拳套则能让徒手打击造成挥砍或钝击伤害。

12、投石手套(Sling Glove):早有德拉卡大佬翻译,这里白嫖大佬的劳动成果。

13、臭囊(Stingchuck):这东西是什么精神伤害?!!

14、折叠刀(Switchblade Knife):有大佬将之译为弹簧刃(Switchblade Knife)。因为和UI中的(Spring Blade)在中文译名上容易混淆,想做出差异化译名。考虑到和极限诡道(UI)的弹簧刀(Spring Blade)相比,价格和伤害类型不同,UI是简易轻型近战武器,AA是军用轻型近战武器。再考虑到AA2将(SWITCHSCYTHE)译为折叠巨镰。因此将之译为折叠刀。不过该武器被视为匕首,但匕首是简易武器,而该武器是军用武器,也是神奇。

15、注射器矛(Syringe Spear):早有愚 者大佬翻译,这里白嫖大佬的劳动成果。和经典恐怖再临(Classic Horrors Revisited)中的注射矛(Injection Spear)效果类似,中文译名也容易混淆。AA的(Syringe Spear)是可投掷的军用双手近战武器,而CHR的(Injection Spear)是不可投掷的异种双手近战武器。而且这两种武器描述的差别还是蛮大的。因此为了区分译名查询一下,在FDA制剂处方标签中,有五种可被中文译为注射器的东西,但实际上是指不同类型的器具。其中,(INJECTABLE; INJECTION)指注射剂(比如:冻干粉剂等的标签),而(SYRINGE)是指预充填或预灌装的注射液(比如:疫苗、肝素的标签)。呃……查了半天,不还是注射器吗?

16、钢制石刃剑(Terbutje, Steel):又一把AA专有的武器。也被译为钢牙剑,但如果不把其中的石刃剑(Terbutje)点出,那么在判断战士武器组时不太好分类。考虑到马杜(Madu)译为了皮制马杜和钢制马杜,因此将之译为钢制石刃剑。



翻译描述时和其他书中的同名武器有微妙不同,但对于武器的使用有影响的描述,在此列出。

1、回力镖(Boomerang):(Mwangi people)译为芒吉居民,因为芒吉人是一个人类民族,而芒吉居民并不限于人类种族。另外与APG的描述略有不同。APG的译者说【译注:这种武器应该是命中后停留、未命中则飞回来,但此处描述语焉不详,加上具体状况复杂多变,请GM自行定夺。】而这里的描述基本实锤了,至少是AA版本回力镖,无论命中不命中,回力镖都不会返回。

2、黄铜指虎(Brass Knuckles):和APG版本的描述比,少了一句【黄铜指虎无法被卸武】,细思极恐。

3、拳套(Cestus):和APG版本的描述比,少了一句【黄铜指虎无法被卸武】,细思极恐。

4、马杜(Madu):和UC版本的描述比,少了一句【马杜无法被卸武】,另外UC版马杜都有演武特性而AA版没有,但是AA版的钢制马杜仅需40 GP而UC版本的钢制马杜则需要50 GP。

5、捕人叉(Mancatcher):和APG/UE版本的描述比,多了一句【成功则意味着你与对手展开擒抱,但是你不会与之占据相同的空间】。个人感觉AA版本的描述更接近于现实中的防暴叉。

6、角斗剪(Scizore):和UC版本的描述比,少了一句【角斗剪在抵抗针对其本身的卸武战技时令你的CMD+10】。

7、蝎尾鞭(Scorpion Whip):和UC版本的描述比,差别较大。不仅少了UC版描述【如果你同时擅长蝎尾鞭和鞭子,你可以将蝎尾鞭正常使用(轻型演武武器)或当鞭子使用。当你将蝎尾鞭做鞭子使用时,等同于使用鞭子,但造成致命伤害而无论目标生物是否有护甲AC加值】。而且UC版本,该武器仅有演武特性,而AA版本,则有卸武,长武,绊摔特性。

8、钩剑(Shotel):和UC版本的描述比,少了一句【每把钩剑的弧度都有所不同,有些双面开刃,有些单侧开刃、另一侧可以用来加大破盾的力度。钩剑在把骑乘对像从坐骑上扯下来时效果拔群】。另外,UC版本该武器有演武特性,而AA版本没有特性。

9、木桩(Wooden Stake):这是一块削尖了的木头。用作武器的长钉(iron spikes)【译注:详见:冒险道具-长钉】和木桩造成一样的伤害。这里APG版本将(iron spikes)译为钢刺,经过查询,这里的(iron spike)乃是长钉。【速查】:长钉(iron spike):价格 5 CP,重量 1磅。这根一英尺长的铁钉可以用来阻止门关上或打开,也可以用来固定攀爬用的麻绳。听到长铁钉被锤击的声音需要通过DC5的察觉检定。
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Re: 我是一个一个一个排版苦力哼嗯啊啊啊啊啊啊啊
« 回帖 #14 于: 2024-12-16, 周一 17:57:30 »
原文:
劇透 -   :
Weapons

This list of weapons supplements the list in the Pathfinder RPG Core Rulebook . If a weapon’s description says it is “treated as” another weapon, a character lacking the appropriate exotic weapon proficiency, can still use it as if it were the other kind of weapon and feats such as Weapon Focus still apply, as do abilities requiring a certain weapon. For example, the butterfly knife allows a proficient user to open or close it as a free action and is otherwise treated as a dagger, meaning she can wield it as a dagger, gain the benefit of Weapon Focus (dagger) when wielding it, use it as the target of a spell that only affects daggers, and so on.


边栏:
Weapon Equivalencies
There are many new weapons presented in this section, and it could have included many, many more. However, rather than include multiple weapons with the exact game stats as a weapon that’s already in the rulebook, this book’s weapons have unique stats and play a specific role that isn’t already covered by a weapon in the Pathfinder RPG Core Rulebook. Players shouldn’t let this hamper their creativity—if they want to call their characters’ greatswords zweihänders or claymores, they should go right ahead!


Aklys: The aklys is a hooked throwing club with a 20- foot cord; you can retrieve the aklys after throwing it as a move action. The hook allows you to make trip attacks at range. Some aklys have holes drilled in them and whistle when thrown, making them ideal for throwing down long, dark tunnels.

 

Arrows, Whistling: These arrows come with specially designed grooves and fletching that cause them to emit a loud keening sound audible within 500 feet of their flight path.

Bardiche: The crescent axeblade of this polearm is attached to the haft at two points: the center of the blade attaches to a socket at the top of the haft, and the lower point of the blade attaches to a secondary mount point. The blade is often very long, sometimes almost as long as the haft. You gain a +2 bonus to your CMD to resist sunder attempts against a bardiche.

Battle Poi: This pair of arm-length chains has handles at one end and heavy fuel-soaked torch heads at the other. The weight of the poi is insufficient to deal physical damage, but the burning fuel deals fire damage. If you are proficient in battle poi, you are treated as if you have the Two-Weapon Fighting feat for the purposes of making poi attacks. Poi can be extinguished by spending a full round action smothering them in sand or submerging them in water.

Bayonet: Bayonets are specially designed knives that fit into the grooves or muzzles of crossbows and firearms. They allow you to make melee attacks with these weapons but render them temporarily useless as ranged weapons. Attaching or removing a bayonet is a move action.

Bec de Corbin: The bec de corbin is very similar to the lucerne hammer, but the hammer head is blunt rather than spiked and the spike is stouter and more hooked. You primarily attack with the spike. You gain a +2 bonus to your CMB to sunder medium or heavy armor with a bec de corbin.

Bill: The blade of this polearm is a curved or hooked chopping blade with a spiked projection on the back of the blade. The spike is commonly used to block and parry. When fighting defensively or with full defense, this weapon gives you a +1 shield bonus to AC. A mounted opponent hit by a bill takes a –1 penalty on his Ride checks to stay mounted.

Blade Boot: Blade boots come with a spring-mounted knife that pops out when triggered with the right combination of toe presses. You can use a blade boot as an off-hand weapon. Releasing the knife is a swift action; rearming it is a full-round action. When the blade is extended, you treat normal terrain as difficult and difficult terrain as impassable.

Boomerang: The boomerang is primarily a hunting tool for the Mwangi people, but it is not uncommon for them to carry these versatile weapons into battle. A boomerang is made of wood and is flat, with a long haft, a pronounced forward curve, and a sharp backward bend at the head. A thrown boomerang does not fly in a returning path; returning boomerangs are solely recreational.

 

Brass Knuckles: These weapons are designed to fit comfortably around the knuckles, narrowing the contact area and therefore magnifying the amount of force delivered by a punch. They allow you to deal lethal damage with unarmed attacks. You may hold, but not wield, a weapon or other object in a hand wearing brass knuckles. You may cast a spell with a somatic component while wearing brass knuckles if you make a concentration check (DC 10 + the level of the spell you’re casting). Monks are proficient with brass knuckles.

Bullets, Groaning: These sling bullets are honeycombed with overlapping perforations that cause them to emit an eerie moan audible within 500 feet of their flight path.

Butterfly Knife: A butterfly knife has a blade concealed between two halves of the handle that can be brought to bear quickly. If you are proficient with the butterfly knife (or have the Quick Draw feat) and are holding it in your hand, you may open it as a free action; a nonproficient user must spend a move action to open it. Otherwise, treat this weapon as a dagger.

Cestus: The cestus is a glove of leather or thick cloth that covers the wielder from mid-finger to mid-forearm. It is reinforced with metal plates over the fingers and often lined with wicked spikes and fangs along the backs of the hands and wrists. While wearing a cestus, you are considered armed and your unarmed attacks deal normal damage rather than nonlethal damage. If you are proficient with a cestus, your unarmed strikes may deal bludgeoning or piercing damage. When using a cestus, your fingers are mostly exposed, allowing you to wield or carry items in that hand, but the constriction of the weapon at your knuckles gives you a –2 penalty on all precision-based tasks involving that hand (such as opening locks).

Chain Spear: This vicious weapon often finds its way into gladiatorial events due to its versatility. The body of the weapon is a standard short spear, primarily used for thrusting. The butt of the spear is fitted with a length of chain, often spiked, with a hook at the end. The hook and chain may be used to make trip attacks. If your trip attack fails by 10 or more, you may drop a chain spear to avoid being knocked prone.

Chakram: The chakram is a simple, elegant, and highly portable thrown weapon. It is a flat, open-centered metal discus with a sharpened edge. You can wield the chakram as a melee weapon, but it is not designed for such use; you take a –1 penalty on your attack roll with the weapon and must make a DC 15 Reflex save or cut yourself on the blade (half damage, no Strength modifier). You do not need to make this save if wearing heavy armor or a gauntlet.

Combat Scabbard, Sharpened: This combat scabbard has a sharp blade on the outer edge, allowing you to use it as a weapon.

Dwarven Maulaxe: This versatile weapon looks like a heavy-headed axe, but a proficient wielder can use the blunt back of the head to deal bludgeoning damage.

Flambard: This two-handed sword has a wavy blade that is especially useful for cutting through wooden weapons. If you are proficient with this weapon, you gain a +4 bonus on any sunder attempts made against weapons with a wooden haft; otherwise you may use this sword as a bastard sword.

Garrote: A garrote is a length of wire or thin rope with wooden handles at both ends. The wire is placed across a victim's throat and crossed behind the neck; when the handles are pulled tight, the garrote strangles him. In order for you to use a garrote, your opponent must be helpless or unaware of you. You must make a grapple check (though you avoid the –4 penalty for not having two hands free) to successfully begin garroting your opponent. Sneak attack damage does not apply to a garrote. Your garroted opponent must make a concentration check (DC 20 + your CMB + level of the spell he’s casting) to cast a spell with a verbal component, use a command word item, or use any magic requiring speech. You gain the following additional option when grappling with a garrote.
Choke: You cut off your target’s air supply so he has to hold his breath (see Suffocation on page 445 of the Pathfinder RPG Core Rulebook, and the Swim skill on page 108). Any round you do not maintain the choke, your opponent can take a breath and restart when he has to begin making Constitution checks.

Glaive-Guisarme: This weapon combines the blade of the glaive with a wicked hook. A mounted opponent hit by a glaive-guisarme takes a –2 penalty on his Ride checks to stay mounted.

Hanbo: The hanbo is a staff less than a yard long, often carved to look like a walking stick.

Hunga Munga: This three-bladed dagger is intended for throwing but can be used as a melee weapon.

 

Lasso: This length of rope with a simple open knot on one end allows you to entangle a foe like you would using a net. The concentration DC to cast a spell while entangled with a lasso is 10 + the spell level being cast. An entangled creature can slip free with a DC 15 Escape Artist check as a full-round action. The lasso has 2 hit points and AC 10. It requires a DC 23 Strength check to break it. On a successful hit, the lasso tightens; to use it again you must spend a standard action sliding the knot to enlarge the loop.

Launching Crossbow: This stubby-looking crossbow has a cup-like attachment rather than a groove for a bolt. It is designed to launch splash weapons. Loading a launching crossbow is a full-round action.

Lucerne Hammer: This polearm has both a pronged hammer head for crushing blows and a spiked head for piercing and peeling armor; most attacks are made with the hammer. The long haft allows the wielder to put amazing force behind the head of this weapon. You gain a +2 bonus to your CMB to sunder medium or heavy armor with a lucerne hammer.

Madu: The madu is a round, light shield with four spikes extending from the sides. If you are proficient with the madu, you may wield it and fight defensively with a –2 penalty instead of the normal–4 penalty for fighting defensively, and your attack penalty for using Combat Expertise improves by +1 (minimum –1 penalty). You cannot hold anything else in the hand that bears a madu. If you are not proficient in madu, treat it as a light spiked shield.

Mancatcher: This polearm consists of two curved metal bands that close around a target when you attack, allowing you to bind an opponent. A mancatcher is built to capture a creature of a particular size category (such as Small or Medium) and doesn’t work on creatures of the wrong size. Make a touch attack to hit an opponent and a combat maneuver check to grapple him (without the –4 penalty for not having two hands free); success means you and the target are grappled, but you do not move into the same space. Once the target is grappled, you can perform a move or damage grapple action against him. The mancatcher has hardness 10 and 5 hit points; it requires a DC 26 Strength check to break it. If you drop the mancatcher, the target can free himself as a standard action.
 

Mere Club: Traditionally made of carved stone, the mere (MEH-reh) is a short, flat-sided, sharppointed club.

Meteor Hammer: This weapon is one or two spherical weights attached by a 10-foot chain. You whirl the weights and wrap them around an opponent’s body. If you succeed at a trip attempt with a meteor hammer, you can drag your opponent 5 feet closer rather than knocking her prone. You may use this weapon in two different ways: in meteor mode you use it as a double weapon, and in fortress mode you cannot use it as a double weapon but gain a +1 shield bonus to AC. Switching between these two modes is a free action decided at the start of your turn.

Pilum: This tip of this heavy javelin is designed to break off and imbed itself into a shield once it reaches its target. Like ammunition, a thrown pilum that hits its target is destroyed. If you hit an shield-using opponent with a pilum, he loses the AC bonus from that shield until he takes a standard action to pry out the remnants of the pilum.

Rhoka: This sword is used almost exclusively by the urdef han, life-hating quasi-daemonic creatures native to the Darklands. The sword is the size of a longsword but consists of two serrated blades placed side by side, each ending in a cruel hook.
 

Rope Gauntlet: By wrapping your hands and forearms in thin but tough hemp ropes and then soaking the makeshift gloves in water for weight and expansion, you can transform your fists into rock-hard weapons easily capable of killing in a fistfight.
Each rope gauntlet takes a full minute to wrap and another minute to soak, but once applied can be worn for a day; removing a rope gauntlet takes 1 full round. When wearing rope gauntlets, you are considered armed and your unarmed attacks deal normal damage rather than nonlethal damage. If you are proficient with rope gauntlets, you may use the rough edges of the ropes to deal slashing damage rather than bludgeoning damage. Your fingers are mostly exposed, allowing you to wield or carry items in your hands while wearing rope gauntlets, but the constriction of the weapon at your knuckles gives you a –2 penalty on all precision based tasks involving your hands (such opening locks).

Scizore: Also known as a Taldan scissor, the scizore is a hardened tube that fits your forearm, ending with a semicircular blade at the end. The scizore gives a +1 shield bonus to AC, but if you attack with the blade, you lose the AC bonus that round and take a –1 penalty on attack rolls with the scizore. While wearing a scizore, you cannot use that hand for anything else. Donning the scizore is a full-round action.
 

Scorpion Whip: This whip has a series of razor-sharp blades and fangs inset along its tip. It deals lethal damage, even to creatures with armor bonuses. If you are proficient with whips, you can use a scorpion whip.

Shotel: The shotel is a downward-curving sword designed to reach over or around an opponent’s shield. You gain a +1 bonus on attack rolls with a shotel against opponents using bucklers, light shields, or heavy shields.

Sica: This blade is a smaller, lighter version of the shotel. You gain a +1 bonus on attack rolls with a sica against opponents using bucklers, light shields, or heavy shields.

Sling Glove: This curved, scooped-shaped, 2-foot-long wicker basket attaches to your wrist, allowing you to throw fist-sized stones at great speed merely by whipping your arm forward. Loading a sling glove is a free action that does not provoke an attack of opportunity so long as you have a free hand. You take –4 penalty when throwing a stone at an adjacent target and cannot use the weapon to attack creatures in your space.

Stingchuck: A stingchuck is a foul bag made of a humanoid’s head with the brain removed and the skull heavily scored so that it bursts open when thrown. Normally filled with biting vermin, it acts as a splash weapon. When it hits, the vermin bite and sting the target, dealing 1d6 points of damage and forcing a DC 11 Fortitude save to avoid being nauseated for 1d3 rounds. Each round a creature remains nauseated by a stingchuck, it takes 1 additional point of damage from the biting vermin. All creatures within the splash effect take 1 point of damage from the vermin but do not risk being nauseated.

Switchblade Knife: This knife has a spring-loaded blade hidden inside the handle. It can be designed to look like another type of object (a DC 15 Perception check reveals the deception). If held in your hand, you can activate it as a free action. This weapon is treated as a dagger.

Swordbreaker Dagger: You can use this dagger to disarm or sunder enemy blades by catching them in the grooves on the back of the blade and using your weapon as a lever. If you are proficient with this weapon, add +4 on your disarm or sunder attempts against bladed weapons.
 

Syringe Spear: The blade of this weapon contains a thin tube or bore that connects to a hollow container just beneath the crosspiece. A successful hit with the spear injects the liquid contents of the container (typically poison) into the target. Refilling a syringe spear takes 1 minute.

Terbutje: This length of tempered wood has bits of shark teeth, obsidian, glass, or similar materials studded all along its length. It is fragile, and sometimes shatters on armor or enemy weapons. If you roll a 1 when attacking with a terbutje, the weapon automatically gains the broken quality. Rolling a 1 with a broken terbutje destroys it.

Terbutje, Steel: This is a forged weapon built to look much like a common terbutje. It lacks the fragility of its non-metallic counterpart.

Throwing Shield: This shield is designed for throwing and comes with specially designed straps allowing you to unclasp and throw it as a free action. Tower shields cannot be throwing shields. Neither a shield’s enhancement bonus to AC nor its shield spikes apply to your attack or damage rolls.

Wooden Stake: This is a sharpened piece of wood. Iron spikes used as weapons deal damage as wooden stakes.


Armor and Shields
This listing supplements the armors in the Pathfinder RPG Core Rulebook.

Madu: See the entry under the Weapons category.

Parade Armor: Most wealthy countries with standing armies have a different uniform for use in showy noncombat situations such as parades, coronation ceremonies, and so on. The appearance of this armor varies by the country of origin and the branch of the military, but still provides some protection in case the soldier needs to fight while in parade dress (for example, the parade armor of the Eagle Knights of Andoran is a blue coat reinforced with light chain, white breeches, and thick blue leather boots). If you’re wearing a country’s parade armor, you gain a +2 circumstance bonus to Diplomacy and Intimidate checks to influence a person from that country.


Goods and Services
The equipment in this section supplements the listings in the Pathfinder RPG Core Rulebook.

离线 思维熵化

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Re: 我是一个一个一个排版苦力哼嗯啊啊啊啊啊啊啊
« 回帖 #15 于: 2024-12-16, 周一 18:38:13 »
另外,弱弱的和思维熵化说一下,似乎蝴蝶刃和战斗火球不是异种轻型近战武器的说,表格是不是要变一下?
哇居然帮填坑!感动了!!! :em029
这两把确实是异种轻型近战呀?——这让我意识到你的来源可能有点问题:它们在AA 2011/07/21的errata的表中异种轻型的第二行和第三行,但在原书中没有,如果方便的话可能还要依这个校对一下......

离线 萌新也有滥强的心

  • Chivary
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Re: 我是一个一个一个排版苦力哼嗯啊啊啊啊啊啊啊
« 回帖 #16 于: 2024-12-16, 周一 20:01:06 »
另外,弱弱的和思维熵化说一下,似乎蝴蝶刃和战斗火球不是异种轻型近战武器的说,表格是不是要变一下?
哇居然帮填坑!感动了!!! :em029
这两把确实是异种轻型近战呀?——这让我意识到你的来源可能有点问题:它们在AA 2011/07/21的errata的表中异种轻型的第二行和第三行,但在原书中没有,如果方便的话可能还要依这个校对一下......
哦!哦!感谢资源还有排版表格的幸苦!大佬真是天使!

离线 萌新也有滥强的心

  • Chivary
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Re: 我是一个一个一个排版苦力哼嗯啊啊啊啊啊啊啊
« 回帖 #17 于: 2024-12-20, 周五 15:31:55 »
话说,AA的商品和服务(Goods and Services)这一节
萌新已经译完:
冒险装备(Adventuring Gear)、特殊物品和道具(Special Substances and Items)、工具和技能工具包(Tools and Skill Kits)、服饰(Clothing)
四个小篇章物品的描述部分(包括很多AA中的独有物品,其中一个物品还是马来语翻译到英文的,找了半天译名),但是没有做表,因为表格的排版太烦了。有大佬愿意当苦力做表格吗?如果有,我把描述发到这里,然后大佬根据描述做表。
如果没有,萌新把商品和服务(Goods and Services)剩余的小篇章:食物,饮料和住宿(Food, Drink, and Lodging)、坐骑,宠物和相关装备(Mounts, Pets, and Related Gear)、休闲道具(Entertainment Items)、黑市道具(Black Market Items)。译完后,再一起做表?
« 上次编辑: 2024-12-20, 周五 17:13:54 由 萌新也有滥强的心 »

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Re: 我是一个一个一个排版苦力哼嗯啊啊啊啊啊啊啊
« 回帖 #18 于: 2024-12-23, 周一 10:57:30 »
话说,AA的商品和服务(Goods and Services)这一节
萌新已经译完:
冒险装备(Adventuring Gear)、特殊物品和道具(Special Substances and Items)、工具和技能工具包(Tools and Skill Kits)、服饰(Clothing)
四个小篇章物品的描述部分(包括很多AA中的独有物品,其中一个物品还是马来语翻译到英文的,找了半天译名),但是没有做表,因为表格的排版太烦了。有大佬愿意当苦力做表格吗?如果有,我把描述发到这里,然后大佬根据描述做表。
如果没有,萌新把商品和服务(Goods and Services)剩余的小篇章:食物,饮料和住宿(Food, Drink, and Lodging)、坐骑,宠物和相关装备(Mounts, Pets, and Related Gear)、休闲道具(Entertainment Items)、黑市道具(Black Market Items)。译完后,再一起做表?
可以先都译完发自己的贴子,我可能会填完一些坑后量力在回复做表()

离线 萌新也有滥强的心

  • Chivary
  • *****
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Re: 我是一个一个一个排版苦力哼嗯啊啊啊啊啊啊啊
« 回帖 #19 于: 2024-12-23, 周一 11:32:40 »
话说,AA的商品和服务(Goods and Services)这一节
萌新已经译完:
冒险装备(Adventuring Gear)、特殊物品和道具(Special Substances and Items)、工具和技能工具包(Tools and Skill Kits)、服饰(Clothing)
四个小篇章物品的描述部分(包括很多AA中的独有物品,其中一个物品还是马来语翻译到英文的,找了半天译名),但是没有做表,因为表格的排版太烦了。有大佬愿意当苦力做表格吗?如果有,我把描述发到这里,然后大佬根据描述做表。
如果没有,萌新把商品和服务(Goods and Services)剩余的小篇章:食物,饮料和住宿(Food, Drink, and Lodging)、坐骑,宠物和相关装备(Mounts, Pets, and Related Gear)、休闲道具(Entertainment Items)、黑市道具(Black Market Items)。译完后,再一起做表?
可以先都译完发自己的贴子,我可能会填完一些坑后量力在回复做表()
感谢大佬,排表真不是人干的。那我本周先放出一些已翻译好的资源(这是由于萌新用的图床,每天只能有8张免费,所以放出资源的数量是受到图片限制的)。
话不多说,这两天先把冒险装备(Adventuring Gear)这一小篇章的译文传完。