http://community.wizards.com/go/thread/view/75882/22472077/A_Lazy,_Lazy_Clever_Commander:_Level_16_pacifist_eladrin_Tactical_Presence_warlordBattle_Captain我说的某一只懒政委
Level: 16
Race: Eladrin, Player's Handbook, pages 38-39
Class: Warlord, Player's Handbook, pages 143-145
Commanding Presence: Tactical Presence, Player's Handbook, page 144
Paragon Path: Battle Captain, Player's Handbook, pages 153-154
Ability Scores: Hide
Level 1: Strength 14, Constitution 11, Dexterity 12+2, Intelligence 16+2, Wisdom 14, Charisma 8
Level 4: Strength 14, Constitution 11, Dexterity 12+2, Intelligence 17+2, Wisdom 15, Charisma 8
Level 8: Strength 14, Constitution 11, Dexterity 12+2, Intelligence 18+2, Wisdom 16, Charisma 8
Level 11: Strength 15, Constitution 12, Dexterity 13+2, Intelligence 19+2, Wisdom 17, Charisma 9
Level 14: Strength 15, Constitution 12, Dexterity 13+2, Intelligence 20+2, Wisdom 18, Charisma 9
Feats: Hide
Level 1: Tactical Assault, Player's Handbook, page 201
Level 2: Tactical Inspiration, Martial Power, page 139
Level 4: Mark of Healing, Eberron Player's Guide, page 91
Level 6: Divine Secretkeeper, Divine Power, page 144
Level 8: Toughness, Player's Handbook, page 201
Level 10: Durable, Player's Handbook, page 194
Level 11: Heavy Blade Opportunity, Player's Handbook, page 203
Level 11 (replaces Durable): Polearm Gamble, Player's Handbook, page 204
Level 12: Combat Commander, Player's Handbook, page 202
Level 12 (replaces Toughness): Tactician's Word, Dragon Magazine #381, page 31
Level 14: Fight On, Martial Power 2, page 142
Level 16: Reserve Maneuver, Player's Handbook 2, page 191
At-Will Attack Powers: Hide
Level 1: Commander's Strike, Player's Handbook, page 145
Level 1: Direct the Strike, Martial Power 2, page 83
Encounter Attack Powers: Hide
Level 1: Overwhelming Force Trap, Dragon Magazine #384, Class Acts: The Commando Warlord
Level 3: Powerful Warning, Martial Power 2, page 84
Level 7: Friendly Fire, Dragon Magazine #384, Class Acts: The Commando Warlord
Level 11: Force Retreat, Player's Handbook, page 153
Level 13 (replaces Powerful Warning): Blade Burst Trap, Dragon Magazine #384, Class Acts: The Commando Warlord
Level 16 (replaces Force Retreat): Powerful Warning, Martial Power 2, page 84
Daily Attack Powers: Hide
Level 1: Destructive Surprise, Dragon Magazine #384, Class Acts: Warlord
Level 5: Scent of Victory, Martial Power, page 106
Level 9: Warlord's Recovery, Martial Power, page 109
Level 15 (replaces Destructive Surprise): Call to Action, Dragon Magazine #384, Class Acts: The Commando Warlord
Utility Powers: Hide
Level 2: Adaptive Stratagem, Martial Power, page 104
Level 6: Reorient the Axis, Martial Power 2, page 88
Level 10: Tactical Orders, Martial Power 2, page 90
Level 12: Bolt of Genius, Player's Handbook, page 154
Level 16: Help or Hinder, Martial Power 2, page 91
Equipment: Hide
Main Hand: Glaive (Level 0, Free)
Armor: Summoned Darkhide +4 (Level 16, Free), Adventurer's Vault, page 53
Neck: Mantle of the Golden General +4 (Level 17, Free), Adventurer's Vault, page 123
Head: Golden Crown of Battle Command (Level 14, Free), Adventurer's Vault, page 123
Arms: Heroic-Tier Bracers of Escape (Level 7, 2,600 gp), Dragon Magazine #365, page 58
Feet: Heroic-Tier Boots of Quickness (Level 8, 3,400 gp), Adventurer's Vault, page 126
Waist: Heroic-Tier Belt of Vim (Level 8, 3,400 gp), Adventurer's Vault, page 164
Hands: Antipathy Gloves (Level 10, 5,000 gp), Adventurer's Vault, page 132
Wondrous: Heroic-Tier Eager Hero's Tatoo (Level 10, 5,000 gp), Adventurer's Vault 2, page 86
Wondrous: Map of Unseen Lands (Level 7, 2,600 gp), Adventurer's Vault, page 77
Grandmaster Training: Davros Elden's Defensive Step (Level 9, 2,600 gp), Dungeon Master's Guide 2, page 145
Gear: Backpack (Level 0, Free)
Gear: Bedroll (Level 0, Free)
Gear: Everburning Torch (Level 0, Free)
Gear: Fine Clothing (Level 0, Free)
Gear: Flint and Steel (Level 0, Free)
Gear: Journeybread, 10 days (Level 0, Free)
Gear: Pouch, Belt (Level 0, Free)
Gear: Rope, Silk, 50 feet (Level 0, Free)
Gear: Spellshard (Level 0, Free)
Gear: Waterskin (Level 0, Free)
Loose Change: 75 gp
Rituals (Spellshard): Hide
Level 1 (Free): Brew Potion, Player's Handbook, page 301
Level 1 (50 gp): Comprehend Language, Player's Handbook, page 302
Level 1 (50 gp): Make Whole, Player's Handbook, page 309
Level 1 (50 gp): Tenser's Floating Disk, Player's Handbook, page 312
Level 4 (175) gp): Enchant Magic Item, Player's Handbook, page 304
Level 4 (Free): Hand of Fate, Player's Handbook, page 306
Miscellany: Hide
Initiative: +16 (8 half level + 2 Dexterity modifier + 6 Intelligence modifier [Combat Leader, Combat Commander])
Size: Medium
Speed: 6 squares
Vision: Low-light
Passive Insight: 22 (10 base + 8 half level + 4 Wisdom modifier)
Passive Perception: 22 (10 base + 8 half level + 4 Wisdom modifier)
Trained Skills: Arcana (+2 racial), Endurance, Heal, History (+2 racial), Religion
Languages: Common, Elven
Special (Trance): Rather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Hit Points: Hide
Hit Points: 99 (87 warlord + 12 Constitution score)
Bloodied: 49
Healing Surge Value: 24
Healing Surges per Day: 8 (7 warlord + 1 Constitution modifier)
Special (Heroic-Tier Eager Hero's Tattoo): When you take a short rest, you gain temporary hit points equal to 5 + the number of healing surges you have spent since your last extended rest.
Defenses: Hide
AC: 32 (10 base + 8 half level + 4 enhancement + 6 Intelligence modifier + 4 darkhide)
Fortitude: 26 (10 base + 8 half level + 4 enhancement + 2 Strength modifier + 1 class + 1 Belt of Vim)
Reflex: 29 (10 base + 8 half level + 4 enhancement + 6 Intelligence modifier + 1 Boots of Quickness)
Will: 29 (10 base + 8 half level + 4 enhancement + 4 Wisdom modifier + 1 racial + 2 Regalia of the Golden General)
Special (Davros Elden's Defensive Step): When you shift, you gain a +1 item bonus to AC until the end of your next turn.
Special (Eladrin Will): You gain a +5 racial bonus to saving throws against charm effects.
Opportunity Attacks: Hide
Antipathy Gloves (Item): An enemy must spend 1 extra square of movement to enter a square adjacent to you. An enemy that is pushed, pulled, or slid moves through those squares as normal.
Polearm Gamble (Feat): When a nonadjacent enemy enters a square adjacent to you, you can make an opportunity attack with a polearm against that enemy, but you grant combat advantage to that enemy until the end of the enemy's turn.
Heavy Blade Opportunity (Feat): When you make an opportunity attack with a heavy blade, you can use an at-will attack that has the weapon keyword (Commander's Strike) instead of a basic attack.
Leaderness: Hide
Combat Leader (Feature), Combat Commander (Feat): You and each ally within 10 squares of you who can see and hear you gain a power bonus to initiative equal to your Intelligence modifier (+6).
Cry Havoc (Feature): On the first round of combat (or both the first and the surprise round if your allies gain a surprise round), allies who start their turn within 10 squares of you gain a +2 bonus to attack rolls.
Battle Action (Feature): When you spend an action point to take an extra action, your allies gain a +1 bonus to attack rolls until the start of your next turn. Your allies need to be able to see and hear you to gain this bonus.
Tactical Presence (Feature), Tactical Assault (Feat): When an ally you can see spends an action point to make an extra attack, the ally gains a bonus to the attack roll equal to one-half your Intelligence modifier (+3) and the damage roll equal to your Intelligence modifier (+6).
Tactical Inspiration (Feat), Tactician's Word (Feat): The target of your Inspiring Word regains additional hit points equal to your Intelligence modifier (+6) and gains a bonus equal to one-half your Intelligence modifier (+3) to its next attack roll made before the start of your next turn.
Battle Inspiration (Feature), Mark of Healing (Feat), Mantle of the Golden General +4 (Item): When you use your Inspiring Word power, allies you heal can make a saving throw with a +2 bonus and gain a power bonus to attack rolls and speed equal to your Intelligence modifier (+6) until the end of your next turn.
Fight On (Feat): You can use your Inspiring Word one additional time per encounter.
Golden Crown of Battle Command (Item): When you use a warlord power to grant a mele basic attack to an ally within your line of sight, that ally gains a +2 bonus to the attack roll and the damage roll.
Pertinent Item Powers: Hide
Summoned Elderhide +4 (At-Will): Minor Action. You banish this armor to a secure extradimensional location. At any point in the future, unless you are wearing armor, you can use another minor action to recall the armor. The armor appears on you as though you had donned it normally.
Davros Elden's Defensive Step (Encounter): Minor Action. Shift 2 squares. (You gain a +1 item bonus to AC until the end of your next turn.)
Bracers of Escape (Daily): Immediate Interrupt. You can use this power when you are the target of a melee attack. You teleport 2 squares.