http://quizfarm.com/quizzes/Fashion/ellydr...aws-game-style/舊連結:
http://quizfarm.com/quiz_repository/Fashion/9166/一個簡單快速的測試, 看你是甚麼類形的玩家 (可能適合多種).
可以作參考之用, 但別太認真看待結果...
分類說明:踢門 Butt-Kicker
You like a straightforward combat character. After a long day at the office, you want to clobber foes and once more prove your superiority over all who would challenge you.
隨興 Casual Gamer
You generally get left out when people talk about gamer types, but there's usually one in each game. You tend to be low key and come to hang out with your friends. But, you fill a very important and often under-appreciated role of taking on the job nobody else jumps up at. And, typically, you also help to balance out some of the stronger personalities in the group. Good on you!
扮演 Method Actor
You think that gaming is a form of creative expression. You may view rules as, at best, a necessary evil, preferring sessions where the dice never come out of the bag. You enjoy situations that test or deepen your character's personality traits.
強人 Power Gamer
The Power Gamer wants to make his character bigger, tougher, buffer, and richer. However success is defined in your game, that's what you want. You want the "game" put back into "role-playing game," and you want the chance to add shiny new abilities to your character sheet.
專精 Specialist
You favor a particular character type that you play in most campaigns you're involved in. Ninjas are quite popular. You want the rules to support your favourite kind of character, but otherwise, it's not a big deal. And, you want to be able to do your cool things in a game, like climbing on walls.
故事 Storyteller
You're more inclined toward the role playing side of the equation and less interested in numbers or experience points. You're quick to compromise if you can help move the story forward, and get bored when the game slows down for a long planning session. You want to play out a story that moves like it's orchestrated by a skilled novelist or film director.
戰術 Tactician
You're probably a military buff who wants to have the chance to think through complex problems. You want the rules, and your GM's interpretation of them, to match up what happens in the real world or at least be consistent. You want challenging yet logical obstacles to overcome.