速查 先攻 +2,察觉 +18,速度 30尺 防御能力 防御等级 21,接触 12,措手不及 19 (+2敏捷,+9护甲) 生命值 133 (13d8+65) 强韧+12,反射+13,意志+14,战技防御 19 攻击 +1影射训练坚固短弓 +12 (d6) x3
| | 常用团队增益速查 共享训练法术(权杖延时) :持续4小时20分钟,给4个盟友分享两个有关远程援助增加AC的专长。 振奋英雄气概法术(权杖延时):持续4小时20分钟,有关加值+3士气。 激发勇气:启动表演后,所有能听到或看到的盟友的攻击、伤害+4表现加值,对魅惑和恐惧豁免+4士气加值(职业+3,旋舞帽+1)。 远程援助:远程援助可以让一名敌人在攻击所有被分享相关团队专长的盟友时,盟友+12AC。迅捷动作援助时,+10AC(+3基础,+3奥术打击手套,+5助人盔甲,+1战术精准戒指;迅捷援助时基础加值降低为+1) 常用自身增益速查 灌注自身(权杖延时):持续4小时20分钟,提夫林,60尺黑暗视觉,+2物理属性体型加值,5单项抗,潜行技能加值。
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数据力量 12,敏捷 14,体质 20,智力 16,感知 10,魅力 20属性详述:力量12,敏捷14,体质20 (13+3升级+4增强),智力16(14+2增强),感知10,魅力20 (14+2种族+4增强)
基础攻击加值 +9/+4;战技加值 +10;战技防御 22
种族能力+2魅力,低光视觉,双重思维,精灵之血,精灵免疫,敏锐感官,多才多艺。
背景特性◇ 乐于助人(战斗背景,Helpful):协助他人时加值为+3而非+2。
◇ 魔法传承(魔法背景,Magical Lineage):超魔英雄气概时,使用的法术位降低一环。
职业能力◇ 吟游表演:每日33轮(2+2倍等级+魅力调整值)。
◇ 激发勇气 (Su):所有能听到或看到的盟友的攻击、伤害+4表现加值,对魅惑和恐惧豁免+4士气加值(职业+3,旋舞帽+1)。
◇ 破咒曲 (Su):用Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.
◇ 激发技能 (Su):30尺内单个盟友的特定技能检定+5表现加值(职业+4,旋舞帽+1)。
◇ 暗示 (Su):A bard of 6th level or higher can use his performance to make a suggestion (as per the spell) to a creature he has already fascinated (see above). Using this ability does not disrupt the fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the fascinate effect). A bard can use this ability more than once against an individual creature during an individual performance. Making a suggestion does not count against a bard's daily use of bardic performance. A Will saving throw (DC 10 + 1/2 the bard's level + the bard's Cha modifier) negates the effect. This ability affects only a single creature. Suggestion is an enchantment (compulsion), mind affecting, language-dependent ability and relies on audible components.
◇ 末日丧歌 (Su):A bard of 8th level or higher can use his performance to foster a sense of growing dread in his enemies, causing them to become shaken. To be affected, an enemy must be within 30 feet and able to see and hear the bard's performance. The effect persists for as long as the enemy is within 30 feet and the bard continues his performance. This performance cannot cause a creature to become frightened or panicked, even if the targets are already shaken from another effect. Dirge of doom is a mind-affecting fear effect, and it relies on audible and visual components.
◇ 激发豪情 (Su):A bard of 9th level or higher can use his performance to inspire greatness in himself or a single willing ally within 30 feet, granting extra fighting capability. For every three levels the bard attains beyond 9th, he can target an additional ally while using this performance (up to a maximum of four targets at 18th level). To inspire greatness, all of the targets must be able to see and hear the bard. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target's Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependent. Inspire greatness is a mind-affecting ability and it relies on audible and visual components.
◇ 舒缓表演 Soothing Performance (Su):A bard of 12th level or higher can use his performance to create an effect equivalent to a mass cure serious wounds, using the bard's level as the caster level. In addition, this performance removes the fatigued, sickened, and shaken conditions from all those affected. Using this ability requires 4 rounds of continuous performance, and the targets must be able to see and hear the bard throughout the performance. Soothing performance affects all targets that remain within 30 feet throughout the performance. Soothing performance relies on audible and visual components.
◇ 多才多艺 (Ex):使用表演(歌唱)代替唬骗和察言观色,表演(管乐)代替交涉和驯养动物,表演(舞蹈)代替特技和飞行。
◇ 通晓音律 (Ex):对诗人表演、音波、基于语言效果的豁免+4。
◇ 逸闻知识 (Su):所有知识+9加值(旋舞帽视为18级)并且可以未受训使用。
◇ 学识大师 (Ex):可以在知识技能检定中取10。每日2次,可以标准动作在知识技能检定中取20。
◇ 天赋职业:吟游诗人,增加已知法术:戏法3个,一环3个,二环3个,三环3个,四环1个。
专长◇ 近程射击(Point Blank Shot,1级):30尺内攻击伤害+1。
◇ 奥术打击(Arcane Strike,3级):迅捷动作,一回合内伤害+2。
◇ 火力掩护(Covering Fire,5级,团队专长):可以用远程攻击援助一名队友加防御。其他拥有本团队专长的队友也能获得援助的好处。
◇ 振奋法术(Encouraging Spell,7级,超魔专长):增加士气加值的法术加值额外+1,使用+1环法术位(英雄气概不额外加环)。
◇ 掠阵搭档(Harrying Partner,9级,团队专长):援助他人提高AC和攻击持续到下回合开始。
◇ 余音绕梁(Lingering Performance,11级):表演在结束后仍持续2轮。
◇ 寓守于攻(Combat Expertise,13级):攻击时-3攻击,+3闪避AC。
◇ 迅捷援助(Swift Aid,+1影射训练弓):可以用迅捷动作援助攻击或防御,但援助的加值变为+1(指基础加值)。
施法能力专注+18(等级+13,魅力+5)
击破法术抗力+13(等级+13)
戏法(随意使用):召唤乐器 Summon Instrument,侦测魔法,指北术,阅读魔法,侦察术 Sift,光亮术,修复术,抄写员之歌 Scrivener's Chant,魔法伎俩
一环(每日7个):拯救谢幕曲,强化认知,治疗轻伤,油腻术,羽落术,脱困指令 Liberating Command,借技术 borrow skill,不屈之心 Unbreakable Heart
二环(每日6个):共享训练 Shared Training(本人加4个生物),英雄气概 Heroism,闪光尘,隐形术,治疗中伤,敏锐感官 Acute Sense,延缓毒发,提升反射 Heightened Reflexes
三环(每日5个):加速术,灌注自身 Infuse Self,解除魔法,群体轻羽步,识破隐形
四环(每日4个):破除结界,行动自如,英雄谢幕曲,回声定位,任意门
五环(每日2个):高等解除魔法,眩晕谢幕曲
名著Triple Time(一环,管乐3级) Effect: This bright and spritely tune mimics the sound of human feet, slowly building to a steady, ground-eating pace. When you complete this performance, you affect one ally in hearing range per bard level. This masterpiece increases the affected target’s base land speed by 10 feet for 1 hour. This adjustment is treated as an enhancement bonus. There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with any effect that increases your speed, this spell affects your jumping distance (see the Acrobatics skill).
Use: 1 bardic performance round.
Action: 1 minute.
Symphony of Sylandurla’s Ascent(三环,管乐7级) Effect: All allies within 30 feet become immune to one of the following (your choice) while they can hear your performance: charm effects, the dazed condition, fear effects, magical sleep, paralysis, the staggered condition, or the stunned condition. You must choose the condition before activating the performance and can’t change your choice during the performance. If any affected ally currently has the chosen condition, she can attempt a new saving throw against it each round she can hear your song. Success on this saving throw has its usual benefit, but failure has no effect at all. This performance relies on audible components.
Use: 1 bardic performance round per round.
Action: 1 full round.
The Requiem of the Fallen Priest-King (Oratory, Sing)(三环,歌唱10级) Effect: This piece tells the story of a mighty priest-king who seemed to defy time by snatching near-victory from an overwhelming number of enemies. When you complete the performance, you gain the ability to accelerate time once, which must be used in the next 10 minutes. When you perform this masterpiece, you gain the ability to spend a swift action to perform a nonmagical action that normally requires a move action or a standard action. For example, you could make a full attack, then spend a swift action to take a normal move, load a light crossbow, or draw a weapon in the same round. You must use this extra action within 10 minutes of performing the masterpiece; otherwise the benefit is lost.
This ability does not stack with other effects that increase your speed (such as haste) or alter time (such as time stop).
Your allies may benefit from this masterpiece, but they must listen to it intently (to the exclusion of all other activities) for the duration of the performance, and you must expend 1 round of bardic performance for each ally other than yourself whom you want to gain the ability to accelerate time (for example, affecting yourself and five others requires expending 11 rounds of bardic performance). This is a language-dependent effect.
Use: 5 bardic performance rounds, +1 round per additional person affected.
Action: 1 minute.
技能技能点数:职业78点(13级*每级6点),智力26点(13级*每级2点),合计104点。
察觉 | | +18 | | 13级+3本职+2种族 |
表演:歌唱 | | +21 | | 13级+5魅力+3本职;作用于唬骗、察言观色 |
表演:管乐 | | +21 | | 13级+5魅力+3本职;作用于交涉、驯养动物 |
表演:舞蹈 | | +9 | | 1级+5魅力+3本职;作用于特技动作、飞行 |
察言观色 | | +21 | | 使用表演:歌唱的加值 |
交涉 | | +21 | | 6级,使用表演:管乐的加值 |
唬骗 | | +21 | | 使用表演:歌唱的加值 |
交涉 | | +21 | | 使用表演:管乐的加值 |
使用魔法装置 | | +9 | | 1级+5魅力+3本职 |
攀爬 | | +5 | | 1级+1力量+3本职 |
特技 | | +9 | | 3级,使用表演:舞蹈的加值 |
飞行 | | +9 | | 使用表演:舞蹈的加值 |
潜行 | | +6 | | 1级+2敏捷+3本职 |
逃脱 | | +6 | | 1级+2敏捷+3本职 |
巧手 | | +6 | | 1级+2敏捷+3本职 |
法术辨识 | | +19 | | 13级+3智力+3本职 |
位面知识 | | +28 | | 13级+3智力+3本职+9逸闻知识 |
神秘知识 | | +28 | | 13级+3智力+3本职+9逸闻知识 |
自然知识 | | +28 | | 1级(物品提供13级)+3智力+3本职+9逸闻知识 |
地城知识 | | +16 | | 1级+3智力+3本职+9逸闻知识 |
宗教知识 | | +18 | | 1级+3智力+3本职+9逸闻知识+2表现(旋舞帽) |
本地知识 | | +16 | | 1级+3智力+3本职+9逸闻知识 |
地理知识 | | +16 | | 1级+3智力+3本职+9逸闻知识 |
历史知识 | | +16 | | 1级+3智力+3本职+9逸闻知识 |
贵族知识 | | +16 | | 1级+3智力+3本职+9逸闻知识 |
工程知识 | | +16 | | 1级+3智力+3本职+9逸闻知识 |
语言学 | | +9 | | 3级+3智力+3本职 |