純美蘋果園
TRPG討論區 => 研討區 => COC 討論區 => 主题作者是: abcz1029 于 2019-09-18, 周三 17:32:26
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请问伤害加值的一半是指正常骰完之后数值减半
还是指骰期望值减半的骰子?
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两者没区别,哪种方便按哪种。
面团实际上只能按照前者操作,比如1d4的DB的一半其实就是骰1D4,出34为2,出12为3,类似的还有1d6取半。
网团可以直接骰1d2, 1d3,你也可以直接这么用。
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可是比方说2D6减半,那么两种方法的期望值就会有偏差
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参考霰弹枪的减半,你可以2D6→1D6,1D6→1D3,
1D3当做1还是当做怎样就随意了
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那...3D6这种一般怎么算呢
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1D6+1D3啰
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这样啊,感谢解答
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就武器而言,半DB指的是先结算/2,再投骰结算伤害。因为规则书的释义是“在武器伤害上加成PC的一半DB”。
但跳跃的减伤,是先结算坠落伤害,再/2向下取整。因为释义为“有所准备,降低一半的坠落伤害”。
一提,骑术孤骰失败导致的D6坠落伤害可以由跳跃完全减免。
【Ranged and Thrown Weapons】
【Ranged missile attacks (such as bows) are treated like firearms(target has the option of Diving for Cover, page 113).
Thrown weapons may be opposed with the Dodge skillin the same way as Fighting attacks (see Resolvinga FightingAttack Made Against a Target that is Dodging page 103).
A character may not choose the option of fighting backagainst a ranged (missile) or thrown weapon attack unless heor she is within one fifth of their DEX in feet near the attacker.
Half the attacker's damage bonus is applied to thrownand missile weapons that rely on the user's strength -thisapplies to bows and slings but not to crossbows.
To resolve a ranged or thrown attack, the Keeper shouldset a difficulty level as for a firearm attack (see FirearmsDifficulty Levels, page 112).
】
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那...3D6这种一般怎么算呢
我对这种一般是3D3,而不是1D6+1D3,因为1D6+1D3的期望值是远低于3D3的,3D6/2的期望值应该是3D3,而不是1D6+1D3
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那...3D6这种一般怎么算呢
我对这种一般是3D3,而不是1D6+1D3,因为1D6+1D3的期望值是远低于3D3的,3D6/2的期望值应该是3D3,而不是1D6+1D3
1D6+1D3=5.5
3D3=6
3D6/2=5.25
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那...3D6这种一般怎么算呢
我对这种一般是3D3,而不是1D6+1D3,因为1D6+1D3的期望值是远低于3D3的,3D6/2的期望值应该是3D3,而不是1D6+1D3
1D6+1D3=5.5
3D3=6
3D6/2=5.25
果然还是3D3的期望值最高。