作者 主题: Bethesda透露新的双人合作地下城冒险游戏  (阅读 2859 次)

副标题: 龙城大爱

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Bethesda透露新的双人合作地下城冒险游戏
« 于: 2010-03-18, 周四 12:29:31 »
来自异晶壁系的亲爱的朋友啊~
如果你:
  • 希望同伙伴游弋于地城之间么?
  • 希望如同FPS一般射出你致命的箭矢么?
  • 希望控制角色,在敌人的刀林箭雨中漫步么?
  • 希望掌控奥妙无比的魔法,解决一个有一个的难题么?
  • 或者,你依然迷茫,努力寻求着自己的destiny?
朋友,不必彷徨,不必犹豫,Nothing is impossible!

消息来源

  Bethesda在最近举行的游戏开发者大会上宣布了一款新作《Hunted: The Demon's Forge》,这款第三人称动作角色扮演游戏(ARPG)由Bethesda和inXile工作室合作开发,计划发布PC、Xbox 360和PS3版,但尚未公布上市时间表。
游戏是在传统龙与地下城的剑与魔法背景中,一对英雄合作扫荡四处是怪兽的地下城。游戏的特色是双人合作,玩家分别扮演两位英雄:E'lara和Caddoc,其中E'lara是擅长于远程武器的美女,而Caddoc则是喜欢近战武器的大汉。玩家可以通过连线以类似网络游戏的方式合作挑战地下城,每个人控制各自的角色。这款游戏已经开发了两年,开发者称游戏中的秘密和奖励分成三种,一部分任何人都能发现,一部分需要略微深入挖掘一下,另外一部分则需要花时间专研,三者比例为40:40:20。开发者指出双人配对作战并不是很随便的事情,他们还特地到约会网站上调研了一下如何配对。




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Bethesda透露新的双人合作地下城冒险游戏
« 回帖 #1 于: 2010-03-18, 周四 12:29:48 »
When Bethesda tells you it has a new IP to reveal at a show like GDC, you clear your schedule. During the show, the company camped out in a suite with small sign taped to the door, and we were asked to keep the very existence of the meeting under our hat until the embargo was up. Luckily, we're now able to tell about the publisher's newest game: developed by inXile, published by Bethesda, it's coming to the Xbox 360, PlayStation 3, and PC, it will be out "when it's done," and it's a two-player co-op dungeon crawler called Hunted: The Demon's Forge.

Coming out of the tradition of Dungeons and Dragons and multiplayer MUDs, Hunted is a two-player co-op game focusing on a pair of heroes: E'lara and Caddoc. E'lara specializes in ranged weapons, while Caddoc prefers to wade in with his melee weapons. They look how you'd expect: a very attractive female and a muscular hulk. (Remember kids: the best armor for females in video games is something that shows as much skin as possible.)


The two players that control these characters are able to play with each other online. No split-screen, as the team wanted to keep up a certain level of graphical performance. The game has been in development for two years, and the work is easy to see: it looks beautiful, with detailed weapons and enemies. The environments are likewise large in scale. While this is a dungeon crawl, be prepared for [/COLOR]some sweeping vistas and epic set pieces.

The perspective is third-person, and co-op finds its way into every aspect of gameplay. You'll be able to carry three potions to resurrect your partner and, in a nice twist, you can see them on your belt; you visually know how reckless or tight you have to play the game. You can throw these vials across the level as well... if you can see your downed comrade, you can rescue them. Both characters are able to use magic to buff the other, and we had the chance to see this in action during a boss fight. Caddoc used his strength to hold down a weakened monster so that E'lara could shoot an arrow into a weak spot to kill it.

Something that looks this good has to be short
You can have one of two things in most cases: a beautiful game, or a long game. We're told to expect length equal to the other action games we've been playing in the past year, which seems to be industry code for ten hours or less. But we're told there are many secrets and different ways to explore the backstory in the game, so the co-op the replay value should be high.

Co-op is handled in a few interesting ways. If you're playing with a friend, you can take over their second character, or import your own character. You can switch characters at each save point if you want to take turns playing as one or the other. You collect crystals in the world to level up, and any crystals you collect in a friend's game you can bring back to yours, meaning that you could end up with a very powerful character early in the game.

There are no limits to how or when you can join another game. That means you can jump to a friend's game when they're near the end and be underpowered, or take an advanced character into the beginning and walk through enemies.
You can change when you gain powers, but you can't become more powerful through multiple playthroughs. "Imagine each crystal in the game is numbered," we're told. "You can only collect each number one time. If you grab a crystal in a level with a friend, it won't be there when you reach that area yourself."

There will also be choices to be made, but don't expect simplistic moral choices. The game was described to us as a look at both sacrifice and addiction. "The choices you make won't be either good or bad, they'll go from bad to worse."

The power of secrets
The game supports different styles of play. You'll be able to slide straight through the story, or you can dig into the game's lore by talking to NPCs and interacting with the game's world. The team says secrets and bonuses are split 40-40-20. Forty percent anyone can find; 40 percent require some digging. The last 20 percent? You're going to need serious dedication.

Different styles of play are dealt with by the co-op system. If you have a buddy to play with it's no problem matching approaches, but finding someone online who wants to play the way you do? Forget about it. To combat this frustration, there is a complex match-making system in place. In fact, they researched dating sites to see how people were matched up.

The game measures everything when you play—how many secrets you find, your pacing, the people you talk to, how you level up, etc.—and creates a profile of your play style. If you like to immerse yourself in the setting and find all the clues and secrets, the matchmaking system will keep you away from players who want to do nothing but fight. If you're bloodthirsty, the game will match you with people into action and fighting.

When searching for others to play with, you can also set the game to request people who are into going slow and finding secrets, or who only want to play as Caddoc, or other details to make sure you get along. It seems like they're putting a lot of thought into online play and, for a game so heavily focused on co-op, that's a very good thing.

In conclusion
While the combat is in real time and some of the mechanics almost feels like Gears of War, the setting and characters are steeped in classic Dungeons and Dragons tradition. The combat also looks satisfying in the sections we saw; shields degrade and can be destroyed if you block heavy attacks, for example. The spells are interesting and can be leveled up. The voice acting and writing looked strong.

A hack and slash with graphics this good, focused on co-op, is a very good thing, especially coupled with a new IP. This will be one to watch.
« 上次编辑: 2010-03-18, 周四 12:31:09 由 BCatYan »

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Bethesda透露新的双人合作地下城冒险游戏
« 回帖 #2 于: 2010-03-18, 周四 18:41:27 »
我想, 對於大部份玩家來說, 這的確"很 D&D". 不過, 在果園的話...
(10:23:05 PM) 欧剃: 咩的笑话一般不仅冷,而且是黑漆漆的阴冷?
(10:23:11 PM) 布布: 这只是,对别人来说是掉SAN值的腹黑,对咩来说仅仅是笑话而已
(10:23:45 PM) ***Sheepy 聳肩, 一笑置之
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  D&D 4e 歿土英豪 頭兩章試譯

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Bethesda透露新的双人合作地下城冒险游戏
« 回帖 #3 于: 2010-03-18, 周四 22:44:10 »
羊姐姐一针见血啊XD

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Bethesda透露新的双人合作地下城冒险游戏
« 回帖 #4 于: 2010-03-19, 周五 00:29:11 »
the best armor for females in video games is something that shows as much skin as possible.


这句话说得好=v=

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Bethesda透露新的双人合作地下城冒险游戏
« 回帖 #5 于: 2010-03-23, 周二 04:00:55 »
引用
开发者指出双人配对作战并不是很随便的事情,他们还特地到约会网站上调研了一下如何配对。

脱……脱团专用软件?
« 上次编辑: 2010-03-23, 周二 04:03:55 由 阿诺 »
骑乘技能 E-->D

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Bethesda透露新的双人合作地下城冒险游戏
« 回帖 #6 于: 2010-03-23, 周二 04:02:26 »
我对这个理念非常地感兴趣~~~~
Aa' i'sul nora lanne'lle
Aa' menle nauva calen ar' ta hwesta e' ale'quenle
Aa' menealle nauva calen ar' malta
Aa' lasser en lle coia orn n' omenta gurtha

Amin harmuva onalle e' cormamin
Amin khiluva lle a' gurtha ar' thar
Amin naa lle nai, a'maelamin
Cormamin niuve tenna' ta elea lle au'

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Bethesda透露新的双人合作地下城冒险游戏
« 回帖 #7 于: 2010-04-17, 周六 04:14:04 »
好吧,我承认,我只是想在没团跑的日子里,安慰下~~