純美蘋果園
TRPG討論區 => 研討區 => 4版 討論區 => 主题作者是: 无花断曲 于 2009-03-17, 周二 20:38:13
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3e的巡林客我觉得超烂!!
首先战力差!
其次完全可以由战士通过选专长来build还更强
4e现在巡林客怎么样我还没有跑过
听说战斗力还不错
我大概看了一下phb的e文版,看的比较粗略,感觉像战士衍生品的问题仍然没有解决……
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申明一下这个帖倾向于讨论双武器的ranger……
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比3版强
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比三版强,但是依然被战士的阴影笼罩着。。XD
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比3版强
要是比3e弱的话……
突然想起可怜的monk
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3R的巡林客到底哪里能说“太弱!”了……那一大球技能……虽然战力不太能看
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4e现在巡林客怎么样我还没有跑过
听说战斗力还不错
攻擊力很好, 是包括 PHB2 在內的十六個職業中最高傷害輸出的職業. 攻擊次數多, 傷害高, 成功感不錯. 不過要小心被圍剿, 巡林不是坦克職業.
我會說變的不是巡林而是戰士. 巡林看上去跟舊的戰士差不多, 但戰士現在的天職是拉人.
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4版输出还行,就是身子骨比较单薄,比不上defender底子的战土啊……
其实战土输出也很强力啊……都怪那些个脑残的职业特性和专长……
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4E巡林输出很猛……然而觉得和3R比少了很多,丢失了很多……
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不过怎么说,很配得上游侠这个名字了
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大家都说战力强了……
不过貌似原来的一些丛林冒险技能没了
其实我印象中对于ranger的想法应该是可能在一个操场上打不过战士,但在复杂地形里就可以戏耍战士的那种
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有没有人能贴一张4e巡林客比较好的人物卡?
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(http://www.dragonavenue.com/images/products/forgotten_realms_campaign_guide.jpg)
人物姓名:崔斯特(007) 背景:Netheril XP:74400 AP:1
****************************************************************************
种族:Drow 阵营:善良 信仰:Mielikki
体型:中 性别:男 语言:Common, Elven
职业等级:lv. 16 Ranger (Two-Blade Ranger)
PARAGON PATHS:Pathfinder
****************************************************************************
购点属性:16,12,14,11,13,10
力量 20(+4等级)
体质 13(+1等级)
敏捷 20(+2种族, +4等级)
智力 12(+1等级)
感知 14(+1等级)
魅力 13(+2种族,+1等级)
****************************************************************************
HP 12+13+5*15+10=110/Bloodied 55
Healing Surge +28
Healing Surge 9次
Initiative +15(+5敏捷,+8等级, +2专长)
Speed 6
Passive Perception 25
Passive Perception 20
Vision: Darkvision
****************************************************************************
Defenses
装甲 30(10+8等级, +6盔甲, +5属性, +1 盾牌)
强韧 28(10+8等级, +5属性, +1职业, +4增强)
反射 29(10+8等级, +5属性, +1职业, +4增强,+1盾牌)
意志 24(10+8等级, +2属性, +4增强)
豁免 +0
****************************************************************************
Basic Attack
[Ranged] 陶玛里, Att +5dex+8lvl+1enh+2prof=16(prime shot+1), dmg 1d10+6 lighting, crit 16+1d6 lighting
[Melee] 主手:闪光 Att +5str+8lvl+4enh+2prof=19,dmg 1d8+16, crit 20+4d6+1d8
副手:冰亡 Att +5str+8lvl+3enh+2prof=18,dmg 1d8+14 cold,crit 18+3d6+1d8 cold
****************************************************************************
At Will Power:
Hit and Run Ranger Attack 1
Let the fighter stand toe to toe with the monster. You prefer to make your attack, then withdraw to safer ground.
At-Will ? Martial,Weapon
Standard Action Melee weapon
Target: One creature
Attack: +19 vs. AC
Hit: 1d8+16
Effect: If you move in the same turn after this attack, leaving
the first square adjacent to the target does not provoke an
opportunity attack from the target.
Twin Strike Ranger Attack 1
If the first attack doesn’t kill it, the second one might.
At-Will ? Martial,Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding two melee weapons or a
ranged weapon.
Targets: One or two creatures
Attack: +19/+18 vs. AC (melee; main weapon and off-hand
weapon) or +16 vs. AC (ranged), two attacks
Hit: 1d8+11/1d8+9 or 1d10+1.
****************************************************************************
Encounter Power
ATTACK
Wrong Step Pathfinder Attack 11
Your enemy steps unwittingly into your trap, and you catch him by surprise with a sudden, paralyzing thrust.
Encounter ? Martial,Weapon
Immediate Interrupt Melee weapon
Trigger: An adjacent enemy shifts or moves
Target: The enemy
Attack: +19 vs. AC
Hit: 1d8+16 damage, and the target is immobilized until the end of your next turn.
Shadow Wasp Strike Ranger Attack 3
You strike quickly, like a shadow wasp flying out of the darkness,hitting where your foe is most vulnerable.
Encounter ? Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One creature that is your quarry
Attack: +19 vs. REf (melee) or +16 vs. REf (ranged)
Hit:2d8+16 or 2d10+6
Claws of the Griffon Ranger Attack 7
Your steel blades flash menacingly as you taunt your foes with parries and cut deep wounds into their flesh.
Encounter ? Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One or two creatures
Attack: +19/+18 vs. AC (main weapon and off-hand weapon),two attacks
Hit: 2d8 + 16 (main weapon) and 1d8 + 14 (off-hand weapon).
Armor Splinter Ranger Attack 13
You attack the weak spots in your opponent’s armor, not only dealing damage but also leaving your prey vulnerable to later attacks.
Encounter ? Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: +19/+18 vs. AC (main weapon and off-hand weapon),two attacks
Hit: 1d8+16/1d8+14. If one attack hits, the target takes -2 penalty to AC until the end of your next turn. If both attacks hit, the target takes a -4 penalty to AC until the end of your next turn.
Utility
Yield Ground Ranger Utility 2
Even as your foe connects, you leap backward, out of the way of further harm.
Encounter ? Martial
Immediate Reaction Personal
Trigger: An enemy damages you with a melee attack
Effect: You can shift 2 squares. Gain a +2 power bonus to all defenses until
the end of your next turn.
Weave through the Fray Ranger Utility 6
You dodge through the thick of the fight, denying your foes a chance to pin you down in one spot.
Encounter ? Martial
Immediate Interrupt Personal
Trigger: An enemy moves adjacent to you
Effect: You can shift 2 squares .
Racial
Cloud of Darkness Drow Racial Power
A cloud of darkness obscures you, but your vision pierces it.
Encounter
Minor Action Close burst 2
Effect: This power creates a cloud of darkness that remains in place until the end of your next turn.The cloud blocks line of sight,squares within it are totally obscured,and creatures entirely within it are blinded until they exit.You are immune to these effects.
Darkfire Drow Racial Power
A flickering halo of purple light surrounds the target, making it easier to hit.
Encounter
Minor Action Ranged 15
Target: One creature
Attack: +16 vs. Reflex
Hit: Until the end of your next turn, all attacks against the
target have combat advantage, and the target cannot benefit
from invisibility or concealment.
****************************************************************************
Daily Power
ATTACK
Two-Wolf Pounce Ranger Attack 5
You set upon a foe with weapons bared, then weave to the side and deal a wound to another adversary.
Daily ? Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Special: You can shift 2 squares before making this attack.
Primary Target: One creature
Attack: +19/+18 vs. AC, two attacks (main weapon and offhand weapon)
Hit:2d8+16/1d8+16
Effect: After attacking the primary target, you can shift 2 squares and make a secondary attack.
Secondary Target: One creature other than the primary target
Secondary Attack: +18 vs. AC (off-hand weapon)
Hit: 2d8+14
Attacks on the Run Ranger Attack 9
Without breaking stride, you make two attacks against a single foe or two different targets.
Daily ? Martial,Weapon
Standard Action Melee or Ranged weapon
Target: One or two creatures
Attack: You can move your speed. At any point during your move, you can make two +19 vs. AC attacks with a melee or +16 vs. AC attacks ranged weapon.
Hit: 3d8 + 16/3d10+6 damage per attack.
Miss: Half damage per attack.
Blade Cascade Ranger Attack 15
Time seems to slow down as your weapons fall upon your hapless foes like rain from an ominous sky.
Daily ? Martial,Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Targets: One or more creatures
Attack: +19/+18/+19/+18/+19 vs. AC. As soon as an attack misses, this attack ends.
Hit: 2d8+16/2d8+14/2d8+16/2d8+14/2d8+16
Utility
Act Together Pathfinder Utility 12
You find it within yourself to capitalize on your comrade’s latest act of daring.
Daily ? Martial
Immediate Reaction Personal
Trigger: An ally spends an action point to take an extra action
Effect: You gain an action point that you must spend before the end of your next turn.
Open the Range Ranger Utility 10
You keep your distance from an approaching adversary, backpedaling easily away from him.
Daily ? Martial
Immediate Interrupt Personal
Trigger: An enemy moves adjacent to you
Effect: You can shift 1 square and then move 3 squares . You can’t end your move adjacent to the triggering enemy.
Evade the Blow Ranger Utility 16
When your enemy launches his attack, you leap out of the way, leaving your foe to hit nothing but air.
Daily ? Martial
Immediate Interrupt Personal
Trigger: An enemy hits you with a melee attack
Effect: Shift 1 square away from the enemy.
****************************************************************************
Item Power
Power (Daily): Minor Action. Gain a +3 power bonus to AC until the end of the encounter. Each time an attack hits your AC, reduce this bonus by 1 (minimum 0).
Power (Daily ? Cold): Free Action. Use this power when you hit with the weapon. The target takes an extra 2d8 cold damage and is slowed until the end of your next turn.
Power (Daily ? Lightning): Free Action. Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage.
Power (Daily): Minor Action. Until the end of the encounter, your attacks ignore any resistance of 10 or lower.
Power (At-Will): Minor Action. Stand up from prone.
****************************************************************************
Class Feature
(此处列出需要选择的Class Feature)
Two-Blade Fighting Style
Hunter’s Quarry(+2d8)
Prime Shot
Battlehoned (11th level): You gain two extra healing
surges per day.
Pathfinder’s Action (11th level): When you
spend an action point to take an extra action, you also
gain a move action.
Cruel Recovery (16th level): When you hit an
enemy and it takes damage from Hunter’s Quarry,
you gain temporary hit points equal to the amount
of damage you dealt from Hunter’s Quarry + 2.
****************************************************************************
Racial Traits
(此处列出非Power形式,并且不在其他栏目中出现的Racial Traits)
Fey Origin: Your ancestors were native to the Feywild,
so you are considered a fey creature for the purpose
of effects that relate to creature origin.
Trance: Rather than sleep, drow enter a meditative state
known as trance. You need to spend 4 hours in this state
to gain the same benefits other races gain from taking a 6-
hour extended rest. While in a trance, you are fully aware
of your surroundings and notice approaching enemies and
other events as normal.
****************************************************************************
Feat
Toughness(bonus),Shadowslip[Dragon#367],Lethal Hunter,Quick Draw,Two-Weapon Defense,Two-Weapon Fighting,Weapon Focus(heavy blade),Clutch of Darkness[FRPG],Master of Fire and Darkness[FRPG],Scimitar Dance,Merciless Killer[FRPG]
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技能 属性 合计 属性 等级 受训 护甲 其它
运动 力量 17 5 8 5 -1 攀爬+2
坚韧 体质 8 1 8 -1
杂技 敏捷 18 5 8 5 -1 1
隐秘 敏捷 19 5 8 5 -1 2
贼活 敏捷 12 5 8 -1 开锁或解除陷阱+2
神秘 智力 10 1 8 1
宗教 智力 9 1 8
历史 智力 10 1 8 1
地城 感知 15 2 8 5
自然 感知 10 2 8
医疗 感知 10 2 8
侦查 感知 15 2 8 5
洞察 感知 10 2 8
唬骗 魅力 9 1 8
交涉 魅力 9 1 8
威吓 魅力 11 1 8 2
市井 魅力 9 1 8
****************************************************************************
Gear
Armor: +3 Barkskin Hide Armor (lv.15)
Weapon: +4 Defensive Scimitar(闪光)(lv.17),+3 Frost Scimitar(冰亡),+1Lightning longbow(陶玛里)
Arms:iron armbands of power (lv16)
Feet: Acrobat Boots
Hands: Gloves of Piercing
Head:
Neck: +4 Amulet of Protection(Lv. 16)
Rings:
Waist: Belt of Vigor
Wondrous Items:
Potions:Potion of vitalityX4
240枝箭,标准冒险包,蜡烛10000根,链条,宝箱,攀爬工具,精美衣服,10个瓶子,圣徽,旅行面包(100天份),灯笼,帐篷,火把(10根),盗贼工具
负重:191磅
280gp left
****************************************************************************
在恐怖潜伏之年(Year Of Stalking Horrors,DR1430),黯影王子德苏得·坦舒尔(Dethud Tanthul)监禁了崔斯特大师,不知出于何种目地,他用曼松(Manshoon)发明的仪式静滞克隆(STASIS CLONE)复制了12个崔斯特的克隆。在朋友的帮助下和猎人之心觉醒的状况下,崔斯特最终重创德苏得并逃出生天,同时逃脱的还有12个克隆体。这些克隆体每个都认为自己才是真正的崔斯特,虽然忘记了过去的记忆。在接下来的年月中,这些克隆体们或自相残杀、或行踪不明、或被本尊消灭。截止DR1480,费伦大陆上除了真正的崔斯特以外还有001、007、012三个克隆体。代号007的崔斯特加入了一个冒险团,以挑战自我为乐,显然他也被刻下了“我是崔斯特”的Code Geass,如果碰到其他崔斯特的话,他会认为他们是假货而奋战,如果被证明自己不是真货,即使连神明和原初者也不知道究竟他会怎样。
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(http://upload.wikimedia.org/wikipedia/commons/thumb/2/20/Musashi_ts_pic.jpg/180px-Musashi_ts_pic.jpg)
人物姓名:宫本武藏 XP:256260 AP:1
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种族:human 阵营:无 信仰:无
体型:中 性别:男 语言:Common, Supernal
职业等级:lv. 23 Ranger (Two-Blade Ranger)
PARAGON PATH:Kensei ;Epic Destiny:Godhunter
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投点属性:17 12 15 9 13 12
力量 25(+6等级,+2种族)
体质 14(+2等级)
敏捷 17(+2等级)
智力 11(+2等级)
感知 19(+6等级)
魅力 14(+2等级)
****************************************************************************
HP 12+14+5*22+15=151/Bloodied 75
Healing Surge +37
Healing Surge 9次
Initiative +16(+3敏捷,+11等级, +2专长)
Speed 6
Passive Perception 30
Passive Insight 25
Vision: normal
****************************************************************************
Defenses
装甲 38(10+11等级, +15盔甲, +1专长, +1 盾牌)
强韧 35(10+11等级, +7属性, +1种族, +1职业, +5增强)
反射 32(10+11等级, +3属性, +1种族, +1职业, +5增强, +1盾牌)
意志 33(10+11等级, +4属性, +1种族, +5增强, +1盔甲,+1其他)
豁免 +1
****************************************************************************
Basic Attack
[Melee] 主手: Att +7str+11lvl+5enh+3prof+1PARAGON=27,dmg 2d10+24, crit 44+5d10
副手: Att +7str+11lvl+5enh+3prof=26,dmg 2d10+19,crit(19-20) 39+20ongoing
****************************************************************************
At Will Power:
Careful Attack Ranger Attack 1
You study the enemy, looking for a gap in his defenses. Only
when you find it do you strike.
At-Will ? Martial,Weapon
Standard Action Melee
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: +29 vs. AC (melee)
Hit:2d10+17
Hit and Run Ranger Attack 1
Let the fighter stand toe to toe with the monster. You prefer to make your attack, then withdraw to safer ground.
At-Will ? Martial,Weapon
Standard Action Melee weapon
Target: One creature
Attack: +27 vs. AC
Hit: 2d10+24
Effect: If you move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target.
Twin Strike Ranger Attack 1
If the first attack doesn’t kill it, the second one might.
At-Will ? Martial,Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding two melee weapons or a
ranged weapon.
Targets: One or two creatures
Attack: +27/+26 vs. AC (melee; main weapon and off-hand weapon), two attacks
Hit: 2d10+17/2d10+12.
****************************************************************************
Encounter Power
ATTACK
Masterstroke Kensei Attack 11
An unerring strike foretells your enemy’s demise.
Encounter ? Martial,Weapon
Standard Action Melee weapon
Target: One creature
Attack: +29 vs. AC
Hit: 2d10+24 damage.
Nonchalant Collapse Ranger Attack 23
With your off-hand weapon, you casually send a foe to the floor.
Encounter ? Martial, Weapon
Minor Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. Fortitude (off-hand weapon)
Hit: 2[W] + Strength modifier damage, and you knock the target prone.
Armor Splinter Ranger Attack 13
You attack the weak spots in your opponent’s armor, not only dealing damage but also leaving your prey vulnerable to later attacks.
Encounter ? Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: +27/+26 vs. AC (main weapon and off-hand weapon),two attacks
Hit: 1d10+24/1d10+19. If one attack hits, the target takes -4 penalty to AC until the end of your next turn. If both attacks hit, the target takes a -6 penalty to AC until the end of your next turn.
Two-Weapon Eviscerate Ranger Attack 17
You swing your blades in lethal arcs, dousing the battlefield in your enemy’s blood.
Encounter ? Martial,Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: +27/+26 vs. AC (main weapon and off-hand weapon),two attacks
Hit: 1d10+24/1d10+19 damage . If both attacks hit, the target takes an extra 1d10 damage and is weakened until the end of your next turn.
Utility
Yield Ground Ranger Utility 2
Even as your foe connects, you leap backward, out of the way of further harm.
Encounter ? Martial
Immediate Reaction Personal
Trigger: An enemy damages you with a melee attack
Effect: You can shift 4 squares. Gain a +2 power bonus to all defenses until
the end of your next turn.
Weave through the Fray Ranger Utility 6
You dodge through the thick of the fight, denying your foes a chance to pin you down in one spot.
Encounter ? Martial
Immediate Interrupt Personal
Trigger: An enemy moves adjacent to you
Effect: You can shift 4 squares .
****************************************************************************
Daily Power
ATTACK
Weaponsoul Dance Kensei Attack 20
You leap from one foe to the next, striking with ever-increasing accuracy while negotiating your way through your enemies’thicket of swords.
Daily ? Martial,Weapon
Standard Action Melee weapon
Primary Target: One creature
Attack: +27 vs. AC
Hit: 3d10+24 damage, and the target is knocked prone and immobilized until the end of your next turn.
Effect: You can shift 5 squares, and then make a secondary attack.
Secondary Target: One creature other than the primary target
Secondary Attack: +29 vs. AC
Hit: 2d10+24 damage, and the target is knocked prone and immobilized until the end of your next turn.
Effect: You can shift 5 squares, and then make a tertiary attack.
Tertiary Target: One creature other than the primary and secondary targets
Tertiary Attack: +30 vs. AC
Hit: 1d10+24 damage, and the target is knocked prone and immobilized until the end of your next turn.
Attacks on the Run Ranger Attack 9
Without breaking stride, you make two attacks against a single foe or two different targets.
Daily ? Martial,Weapon
Standard Action Melee or Ranged weapon
Target: One or two creatures
Attack: You can move your speed. At any point during your move, you can make two +27 vs. AC attacks with a melee weapon.
Hit: 3d10+24 damage per attack.
Miss: Half damage per attack.
Blade Cascade Ranger Attack 15
Time seems to slow down as your weapons fall upon your hapless foes like rain from an ominous sky.
Daily ? Martial,Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Targets: One or more creatures
Attack: +27/+26/+27/+26/+27 vs. AC. As soon as an attack misses, this attack ends.
Hit: 2d10+24/2d10+19/2d10+24/2d10+19/2d10+24
Cruel Cage of Steel Ranger Attack 19
You move swiftly around your enemies, weaving back and forth and delivering a vicious slash with each soft step.
Daily ? Martial,Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Targets: One, two, or three creatures
Attack: +29/+28/+29 vs. AC, three attacks
Hit: 2d10+24 damage (first attack; main),
2d10+19 modifier damage (second attack; offhand),
and 1d10+24 modifier (third attack; main).
A target hit once is dazed until the end of your next turn.A target hit twice is stunned until the end of your next turn. A target hit three times is weakened and stunned until the end of your next turn.
Miss: Half damage per attack, and the target is not dazed, stunned, or weakened.
Effect: After the first attack and after the second attack, you can shift 1 square.
Utility
Ultimate Parry Kensei Utility 12
With a whirl of your weapon, you expertly deflect an enemy’s attack.
Daily ? Martial
Immediate Reaction Personal
Trigger: You take damage from an attack
Effect: Reduce the damage by 22.
Hunting Party Ranger Utility 10
You’re not about to give up with a simple miss.
Daily ? Martial, Stance
Minor Action Personal
Effect: Until the stance ends, each time you miss your quarry with an attack, you can choose an ally within 5 squares of the quarry. If that ally hits the quarry before the start of your next turn, the ally’s attack deals extra damage equal to your Hunter’s Quarry damage.
Evade the Blow Ranger Utility 16
When your enemy launches his attack, you leap out of the way, leaving your foe to hit nothing but air.
Daily ? Martial
Immediate Interrupt Personal
Trigger: An enemy hits you with a melee attack
Effect: Shift 1 square away from the enemy.
Master of the Hunt Ranger Utility 22
You take careful aim with every shot.
Daily ? Martial, Stance
Minor Action Personal
Effect: You gain a +4 bonus to damage rolls.
****************************************************************************
Item Power
Power (Daily): Standard Action. Use this power when you complete an extended rest in the restful bedroll. Gain 1d8 temporary hit points that last until you take another rest(short or extended).
Power (Daily): Minor Action. Until the end of the encounter, your attacks ignore any resistance of 10 or lower.
Power (Daily): Immediate Interrupt. You can use this power when you are hit by a power that has a pull, a push, or a slide effect. You negate the forced movement.
If you’ve reached at least one milestone today, you also gain immunity to pull, push, and slide effects (unless you are willing to be moved) until the end of your next turn.
Power (Daily): Immediate Interrupt. Use this power when you would be hit by an attack. Gain a +4 power bonus to AC until the end of your next turn.
Power (Daily): Immediate Interrupt. Use this power when you are dazed or stunned by an attack. Make a saving throw against the condition. On a failure, you don’t expend the use of this power and no daily use of a magic item power occurs.
Property: When an ally adjacent to you uses a teleport power, he or she can increase the distance teleported by 4 squares.
Power (Daily ? Teleportation): Minor Action. Choose one ally within 20 squares of you and within line of sight.That ally is teleported to any unoccupied square adjacent to you.
If you’ve reached at least one milestone today, you can instead teleport to a square adjacent to an ally within 20 squares of you.
Power (Encounter ? Radiant): Free Action. Use this power when making an attack that targets AC. The attack targets Reflex defense instead. All damage from the attack is radiant damage.
****************************************************************************
Class Feature
(此处列出需要选择的Class Feature)
Two-Blade Fighting Style
Hunter’s Quarry(+3d8)
Prime Shot
Kensei Control Action (11th level): You can spend an action point to reroll one attack roll, damage roll, skill check, or ability check, instead of taking an extra action.
Kensei Focus (11th level): You gain a +1 bonus to attack rolls with a melee weapon of your choice.
Kensei Mastery (16th level): You gain a +4 bonus to damage rolls with the same weapon you selected for Kensei Focus. If you ever use a different type of weapon, you lose this benefit, and the benefit for Kensei Focus, until you take a short rest, during which time you reattune yourself to your chosen weapon with a short meditation.
Peerless Predator (21st level): Once per encounter, you can reroll an attack roll against a creature that is higher level than you.
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Racial Traits
(此处列出非Power形式,并且不在其他栏目中出现的Racial Traits)
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Feat
Action Surge,Armor Proficiency(Chainmail),Human Perseverance,Lethal Hunter,Power Attack,Quick Draw,Two-Weapon Defense,Two-Weapon Fighting,Weapon Focus(heavy blade),Weapon Proficiency(Bastard sword),Armor Specialization (Chainmail),Heavy Blade Opportunity,Blind-Fight,Student of the Sword(one-handed),Toughness(bonus),Martial Resolve(dazed, slowed, stunned, weakened, and immobilized)
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技能 属性 合计 属性 等级 受训 其它
运动 力量 23 7 11 5 攀爬+2
坚韧 体质 18 2 11 5
杂技 敏捷 19 3 11 5
隐秘 敏捷 14 3 11
贼活 敏捷 14 3 11 开锁或解除陷阱+2
神秘 智力 11 0 11
宗教 智力 11 0 11
历史 智力 11 0 11
地城 感知 15 4 11
自然 感知 20 4 11 5
医疗 感知 20 4 11 5
侦查 感知 20 4 11 5
洞察 感知 15 4 11
唬骗 魅力 13 2 11
交涉 魅力 13 2 11
威吓 魅力 13 2 11
市井 魅力 18 2 11 5
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Gear
Armor: +5 Summoned Weavemail armor (lv21,av p53)
Weapon: +5 Jagged Bastard sword(lv22,av p71),+5 Brilliant Energy Bastard sword
Arms:iron armbands of power (lv16,45000,av p117)
Feet: Battlestrider Greaves(13000)
Hands: Gloves of Piercing
Head: Circlet of indomitability(lv8)
Neck: Steadfast amulet +5(lv23)
Rings:Ring of Calling(21000),Iron Ring of the Dwarf Lords(21000)
Waist: Shielding girdle
Wondrous Items:Restful Bedroll
Potions:
标准冒险包,蜡烛10000根,链条,宝箱,攀爬工具,浴衣,10个瓶子,旅行面包(100天份),灯笼,帐篷,火把(10根),盗贼工具,日光棒50个
4560gp left
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在去严流岛找小次郎决斗的途中,武藏不知如何误入传送门,穿越到了一个奇妙的世界。
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为什么会有这么多蜡烛……
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崔三的属性这么华丽……
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按照玩家购点购的,正品肯定会比这个华丽
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驴子老爷的...是官方数据?
我是说...宫本武藏同学的 :em003
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这是崔三007- -bbb
我要看正品的
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显然都是我YY的