純美蘋果園
TRPG討論區 => 研討區 => 4版 討論區 => 主题作者是: krw 于 2007-08-22, 周三 13:46:27
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4th Edition dragons are among the most dynamic, exciting monsters in the game—as they should be. They’re different from each other, across categories (the metallics aren’t like the chromatics), across colors (reds and whites don’t have all the same attacks), and across age categories (fear the ancient dragons). Here’s just a taste of what a fight against an ancient dragon might feel like:
4E的龙是一种最厉害最NB的怪物——他们本来就应该是。他们多姿多样——金属龙跟五彩龙不一样,红龙跟白龙不一样,LOLI龙跟御姐龙也不一样。下面让我们看看一条古龙一种可能的虐杀巴佬的情况:
On the dragon’s turn, the first thing it does is burst out in an inferno of flame, searing every PC within 25 feet—a free action. Then, with a standard action, it slashes out at the fighter and the cleric with its two front claws (even though they’re both 20 feet away). As another free action, it uses its tail to slap the rogue, who was trying to sneak up behind it, and pushes her back 10 feet. It’s getting angry at the wizard, so it uses a special ability to take another standard action: it spits a ball of fire at the wizard, setting him on fire. It has a move action left, which it uses to fly into a better position for its breath weapon. That ends the dragon’s turn.
龙的回合,他先爆出一团地狱之火,让25尺里的PC暖暖身——你没看错,这是自由动作。然后,他以一个标准动作让20尺外的战士和牧师感受一下被龙爪抓一下痒的感觉。他又用另外一个自由动作一尾巴把试图潜行到他身后的贼打飞出了10尺远。他突然发现自己还没打法师,于是他用一个特殊能力又做了一个标准动作(译者:难道是气定?),朝法师丢了一个大火球。唔,他还剩一个移动动作,于是他飞起来,看看从哪里吐火比较好。
龙的回合结束
It’s the fighter’s turn. He charges the dragon and manages to land a solid blow, dropping the dragon down below half its hit points. Oh—that gives the dragon the opportunity use its breath weapon as an immediate action. A huge cone of fire bursts from the dragon’s mouth, engulfing all four PCs. But at least the dragon is below 500 hit points!
战士的回合,他冲锋!狠狠地一击,把龙的HP削到了不到一半。不过这给了龙用直觉动作喷吐的机会,一条锥形火焰对着PC劈头盖脸的喷下来。不过这龙终于被打到了500HP以下。
Now the rogue moves around to flank with the fighter. Ordinarily, that would let the dragon use its tail slap again as an immediate action, but the dragon has used its immediate action already. That’s lucky for the rogue, who actually gets to make an attack this round! Unfortunately, she fails to hit the dragon’s AC of 49.
现在贼动,他移动到夹击位——通常这会给龙以直觉动作用尾巴攻击的机会,不过他已经用了一个直觉动作。贼试图攻击龙,但是他的尝试在龙高达49的AC面前是徒劳的。
The wizard fails to put out the fire, so he takes more damage. Worse yet, the dragon’s breath scoured away the wizard’s fire resistance, so he takes the full amount. He blasts the dragon with a ray of freezing cold, but this isn’t 3rd Edition. The dragon takes normal damage, but it’s not enough to slow it down.
法师没扑灭身上的火,所以要受一点伤害。更糟的是,龙息把他的火抗吹掉了,所以他还得承受全部伤害。他用一道冷冻射线打龙——这不是三版,所以龙只承受正常伤害,而且这伤害还不足以使他缓慢
Finally, the cleric is up. Calling on the power of her god, she swings her halberd at the dragon—a critical hit! The damage isn’t bad, but even better, the wizard gets a nice surge of healing power
终于轮到牧师了,她召唤神的力量,用她的戟给了龙一记CH——伤害不赖,而且法师还顺道得到了治疗。
He’s going to need it—it’s the dragon’s turn again.
法师正需要治疗——因为又轮到龙动了。
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龙来了! :em008
等等……ancient dragon ……dropping the dragon down below half its hit points……
我没眼花吧?
又是一回合定生死么……
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这个很可能不是开始打,可能是从半路摘出来1回合
below half应该是说降到MAX HP的half
也就是说这龙有超过1000的HP……
另外,注意到没有,没有AO
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不过还是有AC。
看起来借机攻击可能被视为一种消耗直觉动作的行为。
又或者说,前面那下喷吐,其实是类似3版的借机攻击。
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很好很强大!
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应该就是借机攻击的结果吧?
比较注意那个类似气定的能力……凭空增添一标准动作,好强 :em012
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:em005
好强大的龙……
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太感動了, 一輪內噴吐, 多重攻擊, 尾掃, 再移動, 這才像是龍嗎. :em006
/me 比較在意牧師斬一下居然可以順便治療法師... 這也許只是即時治療的特殊能力, 或者牧師現在每回合都可以以迅捷或即時動作給友伴治療?
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很好很刺激。越来越期待了……
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Don't feel much of a change from 3E... Guess it will still be quite hard to tell an interesting epic battle as a DM... Just feel a bit tired of round based miniature battles...
Hope I was wrong...
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速决是一定的。跑团的时候要真来“大战三百回合”,dm pc早累死了…… “小李飞刀,例无虚发”才是比较接近跑团节奏的东西。
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于是先攻权便越来越重要了口牙...... :em007
某经常被突袭的人飘..... :em004
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抽风的1回合。。。和3e一样
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有傳聞角色現在沒那麼容易死... 像星戰一樣已經第一級三倍滿血, 生命掉零都未必會死.
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sigh..
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英雄职业和击垮值…… :o
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战士更强大,狠狠地一击,把龙的HP削到了不到一半,不到一半还有500HP。
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太感動了, 一輪內噴吐, 多重攻擊, 尾掃, 再移動, 這才像是龍嗎. :em006
/me 比較在意牧師斬一下居然可以順便治療法師... 這也許只是即時治療的特殊能力, 或者牧師現在每回合都可以以迅捷或即時動作給友伴治療?
估计跟兽群领袖光环一样,打出暴击能回血...
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感觉回合制的时代已经淡去 :em003
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一回合做的事情更多了...强化了回合的概念啊
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估计跟兽群领袖光环一样,打出暴击能回血...
好像真的是...
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一回合做的事情更多了...强化了回合的概念啊
照 Monte Cook 的說法, 你的角色在六秒內能做的事, 大部份*普通人*在內秒內也做得到 - 他和 Skip William 及另一名設計師已經實驗過了.
問題是, 你不能每一個六秒都維持那種動作速度, 你需要喘氣, 顧望戰場, 你眼望我眼... 總之, 你需要停頓.
http://www.montecook.com/cgi-bin/page.cgi?otherd20_Rounds (http://www.montecook.com/cgi-bin/page.cgi?otherd20_Rounds)
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估计跟兽群领袖光环一样,打出暴击能回血...
好像真的是...
應該不是, 因為牧師通常不會見死不救去斬怪... :em005
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终于知道牧师怎么同时攻击又回血了……
Unlike their 3e counterparts, every Leader class in the new edition is designed to provide their ally-benefits and healing powers without having to use so many of their own actions in the group-caretaker mode. A cleric who wants to spend all their actions selflessly will eventually be able to accomplish that, but a cleric who wants to mix it up in melee or fight from the back rank with holy words and holy symbol attacks won’t constantly be forced to put aside their damage-dealing intentions. A certain amount of healing flows from the Leader classes even when they opt to focus on slaying their enemies directly.
类推:
Defender不需要太多动作就能防御。
Striker不需要太多动作就能打击。
Controller不需要太多动作就能控制。
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呃呃呃,好眼熟。颇有日式风格……